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- [Core] fix bug with AssetMap
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Razmoth committed Feb 20, 2024
1 parent 3946c0d commit 462ac7b
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Showing 2 changed files with 23 additions and 35 deletions.
19 changes: 8 additions & 11 deletions AssetStudio.GUI/AssetBrowser.cs
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,7 @@ private void BuildAssetData(List<AssetItem> exportableAssets, AssetEntry[] entri
{
foreach (var asset in assetsFile.Objects)
{
ProcessAssetData(asset, exportableAssets, entries, objectAssetItemDic, mihoyoBinDataNames, containers);
ProcessAssetData(asset, exportableAssets, objectAssetItemDic, mihoyoBinDataNames, containers);
}
}
foreach ((var pptr, var name) in mihoyoBinDataNames)
Expand All @@ -151,16 +151,12 @@ private void BuildAssetData(List<AssetItem> exportableAssets, AssetEntry[] entri
}
}
containers.Clear();
for (int i = exportableAssets.Count - 1; i >= 0; i--)
{
var asset = exportableAssets[i];
if (!entries.Any(x => x.Container == asset.Container && x.Name == asset.Text && x.Type == asset.Type && x.PathID == asset.m_PathID))
{
exportableAssets.Remove(asset);
}
}

var matches = exportableAssets.Where(asset => entries.Any(x => x.Container == asset.Container && x.Name == asset.Text && x.Type == asset.Type && x.PathID == asset.m_PathID)).ToArray();
exportableAssets.Clear();
exportableAssets.AddRange(matches);
}
private void ProcessAssetData(Object asset, List<AssetItem> exportableAssets, AssetEntry[] entries, Dictionary<Object, AssetItem> objectAssetItemDic, List<(PPtr<Object>, string)> mihoyoBinDataNames, List<(PPtr<Object>, string)> containers)
private void ProcessAssetData(Object asset, List<AssetItem> exportableAssets, Dictionary<Object, AssetItem> objectAssetItemDic, List<(PPtr<Object>, string)> mihoyoBinDataNames, List<(PPtr<Object>, string)> containers)
{
var assetItem = new AssetItem(asset);
objectAssetItemDic.Add(asset, assetItem);
Expand Down Expand Up @@ -231,12 +227,13 @@ private void ProcessAssetData(Object asset, List<AssetItem> exportableAssets, As
exportable = true;
break;
}

if (assetItem.Text == "")
{
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
}

if (entries.Any(x => x.Name == assetItem.Text && x.Type == assetItem.Type) && exportable)
if (exportable)
{
exportableAssets.Add(assetItem);
}
Expand Down
39 changes: 15 additions & 24 deletions AssetStudio/AssetsHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -339,6 +339,7 @@ public static async Task BuildAssetMap(string[] files, string mapName, Game game

private static void BuildAssetMap(string file, List<AssetEntry> assets, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
{
var matches = new List<AssetEntry>();
var containers = new List<(PPtr<Object>, string)>();
var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
var objectAssetItemDic = new Dictionary<Object, AssetEntry>();
Expand Down Expand Up @@ -457,25 +458,18 @@ private static void BuildAssetMap(string file, List<AssetEntry> assets, ClassIDT
objectAssetItemDic.Add(obj, asset);
assetsFile.AddObject(obj);
}
var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(asset.Name) || asset.Type == ClassIDType.Animator);
var isFilteredType = typeFilters.IsNullOrEmpty() || typeFilters.Contains(asset.Type) || asset.Type == ClassIDType.Animator;
if (isMatchRegex && isFilteredType && exportable)
if (exportable)
{
assets.Add(asset);
matches.Add(asset);
}
}
}
foreach ((var pptr, var asset) in animators)
{
if (pptr.TryGet<GameObject>(out var gameObject) && (nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(gameObject.m_Name))) && (typeFilters.IsNullOrEmpty() || typeFilters.Contains(asset.Type)))
if (pptr.TryGet<GameObject>(out var gameObject))
{
asset.Name = gameObject.m_Name;
}
else
{
assets.Remove(asset);
}

}
foreach ((var pptr, var name) in mihoyoBinDataNames)
{
Expand All @@ -490,24 +484,21 @@ private static void BuildAssetMap(string file, List<AssetEntry> assets, ClassIDT
else asset.Name = $"BinFile #{asset.PathID}";
}
}
if (!containerFilters.IsNullOrEmpty())
foreach ((var pptr, var container) in containers)
{
foreach ((var pptr, var container) in containers)
if (pptr.TryGet(out var obj))
{
if (pptr.TryGet(out var obj))
{
var item = objectAssetItemDic[obj];
if (containerFilters.Any(x => x.IsMatch(container)))
{
item.Container = container;
}
else
{
assets.Remove(item);
}
}
objectAssetItemDic[obj].Container = container;
}
}

assets.AddRange(matches.Where(x =>
{
var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(y => y.IsMatch(x.Name));
var isFilteredType = typeFilters.IsNullOrEmpty() || typeFilters.Contains(x.Type);
var isContainerMatch = containerFilters.IsNullOrEmpty() || containerFilters.Any(y => y.IsMatch(x.Container));
return isMatchRegex && isFilteredType && isContainerMatch;
}));
}

public static string[] ParseAssetMap(string mapName, ExportListType mapType, ClassIDType[] typeFilter, Regex[] nameFilter, Regex[] containerFilter)
Expand Down

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