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BSG: Revived 0.60 "The civilian toasters update"

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@Razor98566 Razor98566 released this 06 Oct 13:39
· 29 commits to master since this release
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Hello there,
with the last update several colonial civilian vessels found their way into the sector, the Cylon fleet remained mostly unchanged(except for balancing of course) and that's gonna change with this update!

All ballistic projectiles have been changed, the Colonial Artillery now fires two projectiles at once (as seen in the show).
The projectiles are way flashier now and are varying in size and colour (for the Colonials at least, the Cylon projectiles are all the same colour but different in size).

As teased in one of the updates before both the Zanus and the Helios Alpha system have been reworked in economy and random objects that spawn!
Both systems stay similar in economic strength but have been toned down to not be too overpowered in ship production. Ressources and industry has been "normalised" and should be on par with what I have gathered from the vanilla systems and from other mod factions.

The missiles and other ballistic weapons of the Cylons and the Colonials now differ in size depending on the size of the weapon, missile turrets for the Colonials have been reworked to look different from the Cylon turret.

Added descriptions for everything currently in the mod, all ships, weapons and systems/planets now have a description although some of them need some work/are a little rough but at least it's there!

The Guardian finally has a new sprite!

The 0.6 release marks the arrival of several old first war vessels for the Cylons!
Three of them being civilian and one midline military ship.
The civilian ships being:

  • The Talon (freighter)
  • The Hydra (tanker)
  • The Cerastes (liner/armed personnel transport)
    The military ship being:
  • The Revenant (midline ship, rivaling the Defender and the Valkyrie)

Those new sprites are generated by BSG:Deadlock screenshots and some editing/polish afterwards.