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BSG: Revived 0.8.5 "The Stations Update"

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@Razor98566 Razor98566 released this 17 Apr 14:37
· 25 commits to master since this release
eb373ce

Hello there,

I originally planned this update to be just a small bump for 0.95a compatibility but as my mod kind of won't launch without Nex I had some more time to add a some more content so here we fraking go.

With this update we see the addition of the Ragnar Anchorage and the Resurrection Hub to the game!
I always wanted to give the two factions some unique stations to solidify the concept of them somehow jumping in to the sector and trying to use as much of their own tech as possible. With the resurrection ship being added with the last update it was only natural to add the Resurrection Hub as well, for the colonies I decided to go with the Ragnar Anchorage. It didn't seem to be actually armed in the series but the Daidalos in BSG Deadlock had some missile launchers and viper launching bays so we'll just go with the explanation that the colonies decided to arm that thing some more to have a station capable of defending itself, same goes for the more heavily armed Resurrection Hub.

Although the hub has a wide array of missiles it's heart of defense is the resurrection. Since the resurrection ships can already resurrect a swarm of raiders I thought about how to turn that up a notch and so I had the idea to let the hub revive 2 Basestars MKII! The standard loadout doesn't seem to use the missiles that much so I think it is fine to spawn in 2 Basestars that try to defend the hub.

While the hub has it's resurrection the Ragnar station has it's heavy array of KEW Batteries and PD guns. Entering it's combat zone isn't something for the light hearted folks.

TL;DR

  • Added two stations "The Ragnar Anchorage" and " The Resurrection Hub"
  • Added two missions with the goal of destroying each station
  • Changed the weapon sprites a bit
  • Balancing changes
  • 0.95a compatibility
  • Removed Herobrine

Known problems:

  • The industry icons for the stations look really bad
  • You can build both modules but only the last one build exists (tho I think you shouldn't be able to build the station like any other industry? I might do something about that when I found out what is causing that)