BodyTracking
This package includes classes that enable easy, convenient body tracking in RealityKit.
What's Included
This package includes code for:
- 3D Body Tracking
- 2D Body Tracking
- 2D Hand Tracking
- 3D Hand Tracking
- 3D Face Tracking
- 3D Eye Tracking
- People Occlusion
- Loading a BodyTrackedEntity (for 3D character animation)
Requirements
- iOS 13 or macOS 10.15
- Swift 5.2
- Xcode 11
- A12 Processor or later.
Installation
Swift Package Manager
Add the URL of this repository to your Xcode 11+ Project under:
File > Add Packages
https://github.com/Reality-Dev/BodyTracking
Usage
Add import BodyTracking to the top of your swift file to start.
See the example project for guidance.
While using BodyEntity3D you can access the joint transforms relative to the root/hip joint each frame by using jointModelTransform(for:).
For example, you could find the right leg's transform like this:
jointModelTransform(for: .right_leg_joint)Support
If you have questions feel free to message me on GitHub or on Twitter
More
Pull Requests are welcome and encouraged.