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Shadow Of War Mod Collection

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Details

A series of mods made for Shadow of War based on the Middle Earth Mod Loader and its API.

Descriptions for each individual mod can be found below.

Installation

All mods require the Middle Earth Mod Loader.

Download any of the mods you'd like to use from the Releases section here and place the contents of the archive (download 7zip to open the archives if you have no archiving application) into the "plugins" folder next to "ShadowOfWar.exe" in your game's installation folder.

If you don't have a "plugins" folder yet, simply create a new folder and rename it.

The folder structure should look like this: "...\steamapps\common\ShadowOfWar\x64\plugins"

Mods

Autocomplete Item Challenges

Automatically completes item challenges and lets you upgrade all weapons with secondary abilities at any time.

Cheat Hotkeys

Adds a set of hotkeys to enable god mode, infinite arrows, might, focus, wrath and mission timers.

Configurable in-game.

Elven Speed

Reworks the focus cost of the elven speed ability and lets you define your focus regeneration rate while using it. By default it's set to pause focus regen instead of draining it like in vanilla.

Configurable in-game.

FOV Extender

Extends the game's field of view beyond its maximum value.

Configurable in-game.

Improved Ice Storm

Improves the mandatory Ice Storm still so it doesn't count as a straight downgrade or at best a sidegrade. You can use normal attacks to damage frozen enemies like in the DLCs or use the wraith flurry attack on demand when desired instead of needlessly being dragged into slow animation with long recovery in the middle of combat.

Can also use the regular wraith stun which simply stuns enemies instead of freezing them, making it still useful against enemies who are either immune to or enraged by frost.

Configurable in-game.

Indomitable Hitstreaks

Being hit will no longer reset your hitstreak while in combat.

Mounted Might Multiplier

Increases the amount of might gained when fighting while mounted on creatures. Makes it feel like less of a downgrade to hop on a caragor, as creatures are rather niche and not that useful later in the game for anything except cheesing enemies.

Configurable in-game.

Multi-Equip Skills

Lets you equip multiple skill upgrades with a modifier key instead of being forced to only ever have just one.

Configurable in-game.

Myrian Loss Multiplier

Changes the amount of myrian lost. Doesn't change the cost requirements, only the amount that you lose when you purchase upgrades or anything else.

Configurable in-game.

Orc Spawn Rarity

Grants two options to define an additional spawn chance for epic and legendary tier enemies that is calculated on top of the base game's system. Can make the game harder by spawning tougher orcs.

Configurable in-game.

Skill Level Requirements

Removes skill level requirements so you can buy any skill at any level, making the early game more interesting.

No Skill Prerequisites

Removes the requirement of having previous main skills in the skill tree. Lets you buy any main skill upgrade without forcing you to buy all the ones before it as well, making the eary game more interesting.

No Skill Story Locks

Removes story-locked skills, allowing you to spend a point and unlock the skills before playing their prerequisite quests.

Uruk Intel

Lets you remove the mystery orcs with a blacked out character model or alternatively lets you show all of their weaknesses as well from the start. Having all weaknesses uncovered can mess with some main quests and lock progression until that option is disabled and the quest is restarted.

Configurable in-game.

Credits

Dear ImGui

SimpleIni

MinHook