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IWD2EE Version 3.3.0

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@OlvynChuru OlvynChuru released this 05 Apr 05:35
· 10 commits to master since this release
9d0fd33
  • IWD2EE now has a Russian translation. (Thanks @abalabokhin, klichko86 and rytomen!)
  • Fixed a vanilla bug where Auto-Pause on Spell Cast could mess with spell probabilities. (Thanks @Bubb13!)
  • Buying an unidentified item won't crash the game. (Thanks @Bubb13!)
  • The amount of time it takes for creatures to become visible upon entering the party's vision has been reduced from 2/5 of a second to 1/15 of a second, which fixes certain dialogue bugs. (Thanks @Bubb13!)
  • The initial narration screens for Chapters 3, 4, 5, and 6 now have the same new frame that the screens for the prologue and Chapters 1 and 2 did.
  • It should now be possible to complete the Horde Fortress quest and collect your reward in Targos after making a deal with Guthma.
  • Fixed a vanilla bug where it was possible for clerics to spontaneously cast a spell even if they had already already cast a spell that round.
  • Fixed a vanilla bug where if you had a character attempt to drink a potion while the game was paused, and you then put a different item in that potion's slot before unpausing the game, the character would use an ability of the item that was put in the slot, even if the character shouldn't be able to use that item.
  • Fixed a vanilla bug where a male human wizard wearing an Archmagi-style robe would vanish momentarily when thrusting with a two-handed weapon in certain directions (yes, it really is that specific of a bug).
  • If you start recording buffs with the autobuffing system while you already have buffs recorded, it now warns you that the actions you record will be added onto the old recording, and if you want to start a fresh recording, you should first delete the old one.
  • Monk fist progression has been somewhat quickened, so that they get +1 fists at level 5, and an additional +1 every 3 levels thereafter, up to +5 fists at level 17.
  • The Guardian now uses a couple more abilities that black dragons have in PnP.
  • The party no longer automatically rests after defeating the Guardian, though they are still fully healed and have all their spells restored (flavor-wise, this is due to the "burst of health and vitality" they get after beating the Guardian). It doesn't make sense for the party to go to sleep at a time when they desperately need to rush for the portal.
  • Lawful-aligned weapons now bypass the damage reduction of demons, and chaotic-aligned weapons now bypass the damage reduction of devils and devas. Given how often demons and devils fight each other, it's reasonable for them to be able to bypass each other's damage reduction.
  • It is now significantly less likely for a Glabrezu or Cornugon to spawn at low ranks in the Battle Square.
  • Fixed a bug where certain regeneration items would stop working when the game was reloaded.
  • The Toughness feat should work correctly.
  • Fixed a few bugs regarding the feats of the NPCs that can join the party.
  • Multiple instances of Doom no longer stack, but the casting time of Doom has been reduced and it now lasts 1 minute/level like in PnP.
  • Darkness now correctly applies an attack penalty to darkvision races.
  • Fixed a bug where it was possible to duplicate items by stealing them from the "Projecting Body" that the Project Image spell uses the represent the caster (stealing an item from the "Projecting Body" now results in the item being stolen from the actual caster).
  • Fixed a bug where Horrid Wilting could affect objects/constructs.
  • Otto's Irresistible Spin should now correctly cause enemies to spin rather than just stand in place.