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Replace old Sponza with Crytek Sponza
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- Better-looking scene in general
- Added alpha test pixel shader for vegetation and chains
- Improved ambient light colors
- Press Home to reset the camera position
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Reedbeta committed Aug 31, 2015
1 parent 745c6d1 commit 114681e
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1 change: 1 addition & 0 deletions material.h
Expand Up @@ -16,6 +16,7 @@ namespace Framework
rgb m_rgbSpecColor;
float m_specPower;
float m_bumpScale;
bool m_alphaTest;
};

class MaterialLib
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25 changes: 25 additions & 0 deletions test/crytek-sponza/copyright.txt
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July 14, 2011 Morgan McGuire modified the model from Crytek's OBJ
export to correct some small errors. He computed bump maps from the
normal maps using <a
href="http://cs.williams.edu/~morgan/code/">normal2bump.cpp</a> (since
MTL files expect height bumps, not normals), put the "mask" textures
into the alpha channel of the associated diffuse texture, cleaned up
noise in the masks, created the missing gi_flag.tga texture, and
removed the long untextured banner floating in the middle of the
atrium that appears in the file but in none of the published images of
the model. The banner is in banner.obj.



http://www.crytek.com/cryengine/cryengine3/downloads


Sponza Model
August 19, 2010
The Atrium Sponza Palace, Dubrovnik, is an elegant and improved model created by Frank Meinl. The original Sponza model was created by Marko Dabrovic in early 2002. Over the years, the Sponza Atrium scene has become one of the most popular 3D scenes for testing global illumination and radiosity due to it's specific architectural structure which is particularly complex for global illumination light.

However, nowadays it is considered as a simple model, thus it was decided to crate a new model with highly improved appearance and scene complexity. It is donated to the public for radiosity and is represented in several different formats (3ds, Obj) for use with various commercial 3D applications and renderers.


Screenshot from the I3D paper
http://crytek.com/sites/default/files/20100301_lpv.pdf

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