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did not receive STARTGAMEFINALIZE message #7896
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Just want to add that this mission-start / mid-round join problem can happen on entirely vanilla servers as well so... 🤷♂️your guess is as good as mine there. Edit:So, all other tickets regarding this issue #4183 seemed to have been closed on May 25th - under assumption that because it has not been reported as much the issue no longer exists. Also found a screencap of the same error recording dated at Nov 6th - while that was before the most recent set of updates, its still alot later than May. So re-confirming this bug? |
This is my discussion post on Steam about my recent experience with this bug. Seems to be the same problem. One thing I forgot to mention: playing with 1 mod (Vertical Hatches), but submarine doesn`t use these hatches, just needs the mod (was made with mod on, maybe). And the submarine is a custom-made and heavy.
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Update on a problem^ This issue has been avoided completely by doing next steps:
Still it is a game problem. I would like to see it`s been removed. I am not the only one having this problem after all. |
We unfortunately still haven't been able to figure out what's causing this (or a way to reproduce it reliably). :/ If anyone has a campaign save where this occurs consistently, it'd most likely help us a lot in diagnosing this. I also added some extra debug logging in https://github.com/Regalis11/Barotrauma-development/commit/8d6cface69ab9728b53597a3e6222c40eaef7368 to hopefully diagnose this: the server should now show a warning when it fails to respond to a client's STARTGAMEFINALIZE request (if that's where the problem is, which might not be the case, but it's the best guess I can come up with). The clients should also display some extra information in the debug console when waiting for the STARTGAMEFINALIZE message. The extra logging will be included in the next unstable build. |
I and my friend have encountered this issue and now we cannot continue our campaign.
Where can I upload this save? I will upload the logs as well with the save. |
@Dormouse759 You could post it here on GitHub. Note that you need to .zip it first because GitHub doesn't allow attaching files with the .save file extension. Sorry for the trouble and thanks for trying to help us fix this! |
The logs don't seem to contain any useful information on the game data, only chat messages, seed, and mission types, which are already conatined in the save. Am I searching wrong? /path/to/installation/Barotrauma/ServerLogs/ EDIT: We worked around the issue by swapping host. Now we can play alright. It might be helpful to note that my friend has faster loadings than I do. |
Just popping in to give confirmation update that this bug still occurs on the current stable build of "Rising Tides Update" v0.16.7.0 Edit: |
Tested using the new command to stall loading times, I wasn't able to break the lobby nor my save when testing and players didn't disconnect while loading into a round. So this issue is working correctly, closing. |
Sent by WordPress (issue@barotraumagame.com). Created by fire.
From: TheHappySerpent
Description
playing with mods, i personally dont think this is a base game baro issue, but i was told to submit it so im going ahead and doing that
me and my friends are playing with a decent amount of mods, we will randomly (usually after first leaving the station in campaign) get the following error:
Error while starting round (did not recieve STARTGAMEFINALIZE message from the server). Stopping the round...
TimedOut
Couroutine "Barotrauma.Networking.GameClient+d__93" has failed
After getting this error, i go to validate the files through steam, and it returns having 3 files which failed to validate, which steam proceeds to reaquire
But after attempting to reload that save file the error had occured on, the error occurs again.
Not quite certain what files are going missing, corrupting, or whatever.
Creating a new save tends to work, atleast, until the bug shows up again, which it always eventually does.
Steps To Reproduce
Start a game with the mods listed below, may have to play for a while for it to show up
IT IS ENTIRELY POSSIBLE THAT THIS BUG MAY NOT BE LINKED TO A MOD, AND MORE SO LINKED TO THE QUANTITY OF MODS. (i will be testing this myself)
Currently running the mods:
New Wrecks for barotrauma
gunlights updated
Deep Sea Alchohol
Huskmod
Unitload device - 12 crates
Genes+
Shreksophone
EK Armory Nerfs
Baroplus
Stations from beyond
T.I.T.A.N. power suit
Barotraumatic (and its dependencies as listed on steam)
ADV Beacon stations
EK Utilities
EK Armory
EK Dockyard
EK Gunnery
Instrumental music addon
Custom Icons
Visual Variety Pack
Meaningful CPR
No Role Balance
Normal Health Outpost NPCs
Stunnerffix
crouch harder
spoils of the hunt
Dynamic Europa
Backpacks
Version
0.15.22.1
Operating System
Windows
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