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Apply flame return the base transformation without applying the final component.
fn applyFlames(p: vec2<f32>, componentIdx: u32) -> vec2<f32> { let newP = applyComponent(p, flames.components[componentIdx]); return newP; return applyComponent(p, flames.finalComponent); }
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Apply flame return the base transformation without applying the final component.
The text was updated successfully, but these errors were encountered: