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opti: liltoonAtlasSupportを最適化 #420

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UnityのMaterialクラスのGetTextureなどが無駄に重いのでSerializedPropertyで代用
自分のアバターで600ms以上節約できました。

UnityのMaterialクラスのGetTextureなどが無駄に重いのでSerializedPropertyで代用
自分のアバターで600ms以上節約できました。
テスト環境はないので動作確認はできてないけどたぶん動くのでヨシッ
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