You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Launching the game works as intended when launched from a local drive (D:\ in my case), however when the game is located on a network drive (G:) I get an error message and the game proceeds to launch without mods.
If I set the executable location to its UNC path (\\StorageServer) it gets worse! In that situation it tells me "the path to the application to be launched is invalid." and won't even launch the game.
I have also tried using symbolic links and get the same results.
executable location G:\
executable location \\StorageServer
The text was updated successfully, but these errors were encountered:
Although I knew about this issue for months; nobody else actually ever tried running Reloaded from a NAS aside me testing with VirtualBox long ago and one other person.
Either way, with a small helper on Discord ( @HyperPolygon64 ), I fixed this issue today as of commit ee088d4 .
It's not an ideal solution for now; and I can't 100% guarantee all scenarios to work (things are tricky and I'm kind of half cheating here) but at least in the short term; things should run fine for most users as of next update.
Launching the game works as intended when launched from a local drive (D:\ in my case), however when the game is located on a network drive (G:) I get an error message and the game proceeds to launch without mods.
If I set the executable location to its UNC path (\\StorageServer) it gets worse! In that situation it tells me "the path to the application to be launched is invalid." and won't even launch the game.
I have also tried using symbolic links and get the same results.
executable location G:\
executable location \\StorageServer
The text was updated successfully, but these errors were encountered: