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Hi there, thanks for taking a look at this. Here are my coding toys that I build up on my spare time.

Reminder

These codes are pretty experiemental for now, things may change dramaticly at any time I may wrote them with ue5-main branch only, and did not do testing or packaging or something like that

Cpp version

c++ 20 or newer is required

So, keep that in mind🤗.

A bit about myself

I start to actually work with unreal for about 3 years now (5/15/2022) and hoping to become more experienced with Unreal and C++.

I remmerber when I started my unreal source code journey as an intern, I made a real mess on PerforceSourceControlModule (and the engine).

Tell you a horrible story : In order to do something i can't recall now, I tried to move all the code of ContentBrowser module from Private folder to Public🤣

So i decided to focus on gameplay now (🤪)

Advice is appreciated

Any advice about what I wrote or going to write is welcomed, and hopefully there would be many issues and pull requests come in😊.

Have a nice day 🍀

Credits ♥

JetBrains Logo (Main) logo https://jb.gg/OpenSourceSupport

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  1. RemWidgetComponent RemWidgetComponent Public

    C++ 5 1

  2. RemEditorUtilities RemEditorUtilities Public

    C++ 4 3

  3. RemCommon RemCommon Public

    C++ 2 1

  4. RemMyBlank RemMyBlank Public template

    C++ 2

  5. RemRemRemRe.github.io RemRemRemRe.github.io Public

    RemRemRemRe's blog site

    HTML

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