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V. 1.10.6 Update SDK to 1.12 and fixed some bugs

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@RenCloud RenCloud released this 12 Jul 07:33
· 13 commits to master since this release
  • fix of RemainingDeliveryTime. Trough positioning of GameTime and DeliveryTime in the shared memory, this value was never calculated. #66
    • To avoid broke other stuff that use this or the shared memory, the shared memory layout wasn't change
    • Before when setting the GameTime the RemainingDeliveryTime was set, but DeliveryTime wasn't at that point.
    • Now we set GameTime before and when DeliveryTime is set we also set RemainingDeliveryTime which also makes much more sense.
  • fix that the gameplay events are called before the data is updated. Now the data is updated and then events are called.
  • the amount by the RefuelEvent should now delivere better values (sometimes it was a tick behind, that shouldn't be the case anymore).
  • fix that JobCancelledEvent is called when a profile is changed, but had an active job (seems to happen on the first profile change).

SDK Changes

  • Update to 1.12
    • only adds new fine cases to the FinedEvent

known issues

  • when changing the profile or truck an RefuelPayedEvent can be called. I thought i fixed it, but i need to rethink how to

Shared Memory Changes

  • Because new fine values can be longer than before (instead of 16 Byte it is now 32 Byte) some values moved at the end of Zone 9.
    • ferry and train event values