j3dview v0.6
Changelog:
- When doing texture replacement, the properties of the texture you are replacing are retained (example: If you are replacing a texture that has wrap mode set to CLAMP and you are replacing it with a new texture that has wrap mode set to REPEAT, the new texture will have wrap mode set to CLAMP)
- No longer crashes on models that use the texture matrix type 1 (this is the case with e.g. the Wistful Wild model in Pikmin 2)
- Changed camera movement controls: Moving Front/Back/Left/Right no longer has an effect on camera height and moving up/down no longer changes horizontal position
- Fixed an issue with the shift speedup being turned off each time you pressed a movement key while holding shift.