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Planned Additions and Banned Additions

Repeat edited this page Feb 22, 2023 · 2 revisions

Planned Additions:

Banned Additions:

  • Tropicraft (Reasoning: The mod seems like it would work, other than the fact that the damage values for the tiers of items are already insanely weird and I don't want to overhaul the entire mod's combat balance. Unless either Cojomax99, Corosus, gegybeans, tterrag1098, Forge_User_03413913, SuperCoder79, or NotActuallyTerry tells me I can.)
  • Tinker's Construct (Reasoning: ...you want me to figure out how to override the base files of Tinker's Construct without editing the mod itself? I- wh- how?!? I'm not gonna do this, unless someone else figures out how to do it and they end up making a standalone mod that makes Tinker's Construct combatible with this mod.)
  • Scape and Run: Parasites (Reasoning: My mod's mainly on 1.18.2. The most I can do is update a 1.18.2 branch of the mod and another branch for the latest version. Not gonna do 1.12.2. Sorry, I love the mod too.)

Already Added Additions:

Pre-Combatible Mods:

The below mods are already up to the standards of Tools Altered for Combatibility and are very based.