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Bardolf's Revenge 0.0.3

(c)2018 Joshua McLean

This is an in-progress version. Some features may be undocumented, incomplete, or buggy.

A Game-Boy-style hybrid of Mega Man Battle Network and Final Fantasy Legend II.

A sequel to the text adventure Bardolf's Curse which is also still under development.

Known Issues

  • In the overworld, wait for movement to finish before opening the menu; otherwise, a battle might start and all Hell breaks loose!
  • The damage noise is awful and if it plays enough it'll stop, like it knows that it's annoying
  • The knights aren't supposed to get into the same cell but sometimes they defy all logic and do anyway

Controls

Game Boy controls include a D-pad plus A, B, Start, and Select buttons.

Keyboard Game Boy
Arrow Keys D-pad
Z A
X B
Space Start
S Select
Xbox 360 Game Boy
Left Stick D-pad
D-pad D-pad
A A
X B
Start Start
Back Select

Gameplay

The game is broken into three types: Overworld, Menu, and Battle.

Overworld

Walk around and explore.

GB Button Action
D-pad Move
A Examine/talk
Start Pause and open menu

Menu

Use the menu to set up your Deck of Spells - this is where they get drawn from in battle. The Spell Bag contains spells you can put into your deck.

GB Button Action
D-pad Up/down to change option
A Select current option
B Battle menu: Undo previous selection
        |Pause menu: Return to previous menu

Start |Battle menu: Start battle |Pause menu: Close all menus

Battle

Battle starts with a Spell selection menu. Choose up to five spells, but they must match in type (name) to take multiple into battle.

During battle, you can use your main weapon as much as you want but Spells are much more powerful! Keep an eye on the top of the screen to know when you can get more spells.

GB Button Action
D-pad Move
A Use current spell (displayed in upper left)
B Use main weapon (infinite uses)
Select Open spell select menu if available
Start Pause the battle

Roadmap

The game is under active development. Keep an eye on the game page for updates, or if you want to be kept in the loop, sign up for Joshua's newsletter.

Version Target
0.0.3 Fire & Water spells, Bardolf's Keep - Core
0.0.4 Earth & Air spells, complete Bardolf's Keep
0.0.5 Fusion: W+E, F+A, Introductory area/story
0.0.6 Fusion: W+A, F+E, Water dungeon
0.0.7 Earth and Air dungeons
0.0.8 Air dungeon, initial overworld
0.0.9 Dark & Light spells, D/L fusions, improved overworld
0.1.0 First "complete" game

Other features planned for the future:

  • Improved graphics and animation (always)
  • Extended soundtrack (beyond GB chiptunes)
  • Local multiplayer battles
  • Networked multiplayer (lol)

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.

(c)2018 Joshua McLean

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A Game Boy style game inspired by Mega Man Battle Network for GBJAM 6.

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