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The NetSocket.Bind to IPv6 fails on Unity, we have error: System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted
If we remove #if !UNITY from code, so as the socket option is set:
The
NetSocket.Bind
to IPv6 fails on Unity, we have error:System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted
If we remove
#if !UNITY
from code, so as the socket option is set:then the bind pass.
Library version: 0.8indev commit b86f288
Framework: Unity, Mono backend .NET 4.5
OS: Windows 10
Note: we do not use IPv6 at the moment. It would be nice to have
NetManager
flag not to bind to IPv6 at all.The text was updated successfully, but these errors were encountered: