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Starting on Windows there are some missing EGL dll warnings
Maybe the wgl option should be put on to prefer that (with command line flag to disable)?
This is the exception:
[OpenGL] Unable to initialize EGL-based rendering: 'System.DllNotFoundException: Dll was not found.
at Avalonia.OpenGL.Angle.AngleEglInterface.EGL_GetProcAddress(String proc)
at Avalonia.OpenGL.Angle.AngleEglInterface.LoadAngle() in /_/src/Avalonia.OpenGL/Angle/AngleEglInterface.cs:line 21
at Avalonia.OpenGL.Angle.AngleWin32EglDisplay..ctor() in /_/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs:line 65
at Avalonia.Win32.Win32GlManager.<>c.<Initialize>b__0_1() in /_/src/Windows/Avalonia.Win32/Win32GlManager.cs:line 25
at Avalonia.OpenGL.Egl.EglPlatformOpenGlInterface.TryCreate(Func`1 displayFactory) in /_/src/Avalonia.OpenGL/Egl/EglPlatformOpenGlInterface.cs:line 34'
The text was updated successfully, but these errors were encountered:
Starting on Windows there are some missing EGL dll warnings
Maybe the wgl option should be put on to prefer that (with command line flag to disable)?
This is the exception:
The text was updated successfully, but these errors were encountered: