Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Partial failure in returning to the microbe stage #1674

Closed
hhyyrylainen opened this issue Oct 6, 2020 · 4 comments
Closed

Partial failure in returning to the microbe stage #1674

hhyyrylainen opened this issue Oct 6, 2020 · 4 comments

Comments

@hhyyrylainen hhyyrylainen added this to Backburner in Thrive Planning via automation Oct 6, 2020
@hhyyrylainen hhyyrylainen moved this from Backburner to High priority bugs / issues in Thrive Planning Oct 6, 2020
@RacerBG
Copy link
Contributor

RacerBG commented Jun 17, 2022

I can not reproduce this issue. Any volunteers? 😄

@hhyyrylainen
Copy link
Member Author

I guess this has gotten fixed by either Godot or us at some point so I'll close this. I do still occasionally see the signal connect failure but those don't seem to impact anything at all.

Thrive Planning automation moved this from High priority bugs / issues to Done Jun 17, 2022
@RacerBG
Copy link
Contributor

RacerBG commented Jun 17, 2022

I guess this has gotten fixed by either Godot or us at some point so I'll close this. I do still occasionally see the signal connect failure but those don't seem to impact anything at all.

I will keep an eye on it once we switch to Godot 4 just in case.

@hhyyrylainen
Copy link
Member Author

We need to test basically everything after the switch to Godot 4 to make sure nothing (surprising) breaks.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Development

No branches or pull requests

2 participants