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Found this in one of the logs given to me (game doesn't crash here):
crash in thrive: ERROR: shape_find_owner: Index p_shape_index =
52019136 is out of bounds (total_subshapes = 22). At:
scene/3d/collision_object.cpp:328 ERROR: shape_find_owner: Index
p_shape_ ERROR: ertyInfo+Getter`2[T,R] getter, System.Object obj)
[0x00000] in <34e7ab706f1141f9b981d74fbe2f5560>:0 at
System.Reflection.RuntimePropertyInfo.GetValue (System.Object obj,
System.Object[] index) [0x00082] in
<34e7ab706f1141f9b981d74fbe2f5560>:0 --- End of inner exception stack
trace --- at System.Reflection.RuntimePropertyInfo.GetValue
(System.Object obj, System.Object[] index) [0x00096] in
<34e7ab706f1141f9b981d74fbe2f5560>:0 at BaseThriveConverter.WriteJson
(Newtonsoft.Json.JsonWriter writer, System.Object value,
Newtonsoft.Json.JsonSerializer serializer) [0x001da] in
<7ec708c7874641c1b251467d569721c1>:0 Problem trying to save a
property: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. --->
System.ObjectDisposedException: Cannot access a disposed
object. Object name: 'PlacedOrganelle'. at Godot.Object.GetPtr
(Godot.Object instance) [0x0001c] in
<b6bf450c2ab44fafb6278bd19225df9c>:0 at Godot.Node.GetName ()
[0x00000] in <b6bf450c2ab44fafb6278bd19225df9c>:0 at
Godot.Node.get_Name () [0x00000] in
<b6bf450c2ab44fafb6278bd19225df9c>:0 at
System.Reflection.RuntimePropertyInfo.GetterAdapterFrame[T,R]
(System.Reflection.RuntimePropertyInfo+Getter`2[T,R] getter,
System.Object obj) [0x00000] in <34e7ab706f1141f9b981d74fbe2f5560>:0
at System.Reflection.RuntimePropertyInfo.GetValue (System.Object obj,
System.Object[] index) [0x00082] in
<34e7ab706f1141f9b981d74fbe2f5560>:0 --- End of inner exception stack
trace --- at System.Reflection.RuntimePropertyInfo.GetValue
(System.Object obj, System.Object[] index) [0x00096] in
<34e7ab706f1141f9b981d74fbe2f5560>:0 at BaseThriveConverter.WriteJson
(Newtonsoft.Json.JsonWriter writer, System.Object value,
Newtonsoft.Json.JsonSerializer serializer) [0x001da] in
<7ec708c7874641c1b251467d569721c1>:0 Problem trying to save a
property: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. --->
System.ObjectDisposedException: Cannot access a disposed
object. Object name: 'PlacedOrganelle'. at Godot.Object.GetPtr
(Godot.Object instance) [0x0001c] in
<b6bf450c2ab44fafb6278bd19225df9c>:0 at Godot.Node.GetFilename ()
[0x00000] in <b6bf450c2ab44fafb6278bd19225df9c>:0 at
Godot.Node.get_Filename () [0x00000] in
<b6bf450c2ab44fafb6278bd19225df9c>:0 at
System.Reflection.RuntimePropertyInfo.GetterAdapterFrame[T,R]
(System.Reflection.RuntimePropertyInfo+Getter`2[T,R] getter,
System.Object obj) [0x00000] in <34e7ab706f1141f9b981d74fbe2f5560>:0
at System.Reflection.RuntimePropertyInfo.GetValue (System.Object obj,
System.Object[] index) [0x00082] in
<34e7ab706f1141f9b981d74fbe2f5560>:0 --- End of inner exception stack
trace --- at System.Reflection.RuntimePropertyInfo.GetValue
(System.Object obj, System.Object[] index) [0x00096] in
<34e7ab706f1141f9b981d74fbe2f5560>:0 at BaseThriveConverter.WriteJson
(Newtonsoft.Json.JsonWriter writer, System.Object value,
Newtonsoft.Json.JsonSerializer serializer) [0x001da] in
<7ec708c7874641c1b251467d569721c1>:0 Unhandled Exception:
System.ObjectDisposedException: Cannot access a disposed
object. Object name: 'Microbe'. at Godot.Object.GetPtr (Godot.Object
instance) [0x0001c] in <b6bf450c2ab44fafb6278bd19225df9c>:0 at
Godot.PhysicsBody.RemoveCollisionExceptionWith (Godot.Node body)
[0x0000b] in <b6bf450c2ab44fafb6278bd19225df9c>:0 at
Microbe.StopEngulfingOnTarget (Microbe microbe) [0x00000] in
<7ec708c7874641c1b251467d569721c1>:0 at
Microbe.ProcessPhysicsForEngulfing () [0x0001e] in
<7ec708c7874641c1b251467d569721c1>:0 at Microbe.HandleEngulfing
(System.Single delta) [0x00032] in
<7ec708c7874641c1b251467d569721c1>:0 at Microbe._Process
(System.Single delta) [0x000bf] in
<7ec708c7874641c1b251467d569721c1>:0 index = 52019136 is out of bounds
(total_subshapes = 22). At: scene/3d/collision_object.cpp:328 ERROR:
shape_find_owner: Index p_shape_index = 52019136 is out of bounds
(total_subshapes = 22). At: scene/3d/collision_object.cpp:328 ERROR:
shape_find_owner: Index p_shape_index = 52019136 is out of bounds
(total_subshapes = 33). At: scene/3d/collision_object.cpp:328 ERROR:
shape_find_owner: Index p_shape_index = 52019136 is out of bounds
(total_subshapes = 34). At: scene/3d/collision_object.cpp:328
later on the game was reported to have crashed with code 0 without printing an error there.
Excuse the bad formatting, it was originally on a single line, so I just line wrapped it to make it fit better here.
The text was updated successfully, but these errors were encountered:
Found this in one of the logs given to me (game doesn't crash here):
later on the game was reported to have crashed with code 0 without printing an error there.
Excuse the bad formatting, it was originally on a single line, so I just line wrapped it to make it fit better here.
The text was updated successfully, but these errors were encountered: