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0.5.8 new game crashes #3277

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cobreen opened this issue Apr 27, 2022 · 1 comment
Closed

0.5.8 new game crashes #3277

cobreen opened this issue Apr 27, 2022 · 1 comment

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@cobreen
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cobreen commented Apr 27, 2022

Describe the bug
Game crashes

On pressing "new game".
I see a cutscene. And then a crash :(

To Reproduce
Steps to reproduce the behaviour:

  1. press new game
  2. watch a cutscene
  3. get a crash

Expected behaviour
A game should begin

Screenshots
If applicable, add screenshots to help explain your problem.

System info (please complete the following information):
thrive launcher.
Windows 10.
RTX 3050.
Intel i7-11800H.
Version 0.5.8 (x64)

Logs

Playing Thrive 0.5.8
Thrive is running. Log output:
Process Started
Unhandled Exception: System.InvalidOperationException: Stack empty. at System.Collections.Generic.Stack1[T].Peek () [0x00016] in <1400ea11d6fd49d4939be686a9549fb4>:0 at CustomRichTextLabel.ParseCustomTags () [0x001b8] in <ad00bee9547f4acaa40fe9a5efa407f9>:0 at Invoke+SkippableDisposedInvoke.Run () [0x00044] in <ad00bee9547f4acaa40fe9a5efa407f9>:0 at Invoke+<>c__DisplayClass8_0.<QueueForObject>b__0 () [0x00000] in <ad00bee9547f4acaa40fe9a5efa407f9>:0 at Invoke._Process (System.Single delta) [0x00033] in <ad00bee9547f4acaa40fe9a5efa407f9>:0 Unhandled Exception: System.InvalidOperationException: Stack empty. at System.Collections.Generic.Stack1[T].Peek () [0x00016] in <1400ea11d6fd49d4939be686a9549fb4>:0 at CustomRichTextLabel.ParseCustomTags () [0x001b8] in :0 at Invoke+SkippableDisposedInvoke.Run () [0x00044] in :0 at Invoke+<>c__DisplayClass8_0.b__0 () [0x00000] in :0 at Invoke._Process (System.Single delta) [0x00033] in :0
Godot Engine v3.4.2.stable.mono..45eaa2daf - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2
OpenGL ES Batching: ON
Mono: Log file is: 'C:/Users/mr.cobreen/AppData/Roaming/Thrive/mono/mono_logs/2022-04-27_14.37.01_17300.log'
This is Thrive version: 0.5.8.0
Startup C# locale is: uk-UA Godot locale is: uk_UA
user:// directory is: C:/Users/mr.cobreen/AppData/Roaming/Thrive
Game logs are written to: C:/Users/mr.cobreen/AppData/Roaming/Thrive\logs latest log is 'log.txt'
Doing delayed apply for some settings
Set audio output device to: Default
Set C# locale to: uk-UA Godot locale is: uk
No SteamClient class found, not initializing Steam
Loaded registry for Compound with 11 items
Loaded registry for MembraneType with 6 items
Loaded registry for Background with 11 items
Loaded registry for Biome with 11 items
Loaded registry for BioProcess with 13 items
Loaded registry for OrganelleDefinition with 23 items
Loaded registry for MusicCategory with 6 items
Loaded registry for HelpTexts with 5 items
Loaded registry for NamedInputGroup with 6 items
Loaded registry for Gallery with 3 items
SimulationParameters loading ended
SimulationParameters are good
Videos are disabled with a command line option
Jukebox now playing from: Menu
Loading mod Nodes into the scene tree
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
Previous patch doesn't exist, despawning all entities.
Applying patch (Cesvotesfenese ����� �������) settings
Number of clouds in this patch = 8
Registering new spawner: Name: ammonia density: 4E-05
Registering new spawner: Name: glucose density: 2E-05
Registering new spawner: Name: phosphates density: 4E-05
Registering new spawner: Name: hydrogensulfide density: 4E-05
oxygen spawn density is 0. It won't spawn
carbondioxide spawn density is 0. It won't spawn
nitrogen spawn density is 0. It won't spawn
sunlight spawn density is 0. It won't spawn
Number of chunks in this patch = 4
Registering new spawner: Name: FLOATING_HAZARD density: 0,0001
Registering new spawner: Name: SMALL_IRON_CHUNK density: 3E-05
MARINE_SNOW spawn density is 0. It won't spawn
Registering new spawner: Name: BIG_IRON_CHUNK density: 8E-05
Number of species in this patch = 1
Registering new spawner: Name: 1 density: 1,438849E-05
Player Microbe spawned
Jukebox now playing from: MicrobeStage
child process exited with code 1

@hhyyrylainen
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Seems like a translation issue: CustomRichTextLabel.ParseCustomTags
I made a PR just a little after 0.5.8 release as we got the first report about this, we are planning to release 0.5.8.1 with the fix on Saturday. Here's that PR:
#3226

Running the game in a different language should make the game start correctly.

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