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Integrate OpenAL #35
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On the backburner for now. Let's get some gameplay going before adding sound. |
I just managed to get music playing in-game after hacking at a branch for a little while, so i should be able to do a basic integration of openAL pretty easily. I would just create a static class with basic functionality for playing wav files, which could later be augmented with more advanced functionality, multithreading etc. If you're curious what i did to make it work: |
I actually had sound already implemented, albeit in a very old version of the engine. I just haven't gotten around to adapting it to the new structure yet, mostly because I consider sound a relatively low priority. In other words: I'll handle it, so don't invest too much time into it. |
Fair enough :) |
Closed with #86 |
Integrate openAL into the engine. The graphics thread seems like a good place, as sound should not take too much resources.
The script to install OpenAL and link it is done alredy (in the physics branch, wich should be merged soon)
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