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Excerpt from a crash report log (this shouldn't be related to the crash but just a separate issue):
Removed 33 spawner.
Jukebox now playing from: EarlyMulticellularStage
Resetting growth in a multicellular colony
Microbe AI failure! System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Microbe'.
at Godot.Object.GetPtr (Godot.Object instance) [0x0001c] in <255400c4320c44b8897009d693c12504>:0
at Godot.Spatial.GetGlobalTransform () [0x00000] in <255400c4320c44b8897009d693c12504>:0
at Godot.Spatial.get_GlobalTransform () [0x00000] in <255400c4320c44b8897009d693c12504>:0
at MicrobeAI.GetNearestPreyItem (System.Collections.Generic.List`1[T] allMicrobes) [0x0000f] in <5208d8567ee64dd29346dd4ccb964802>:0
at MicrobeAI.ChooseActions (System.Random random, MicrobeAICommonData data, Microbe signaler) [0x002cb] in <5208d8567ee64dd29346dd4ccb964802>:0
at MicrobeAI.Think (System.Single delta, System.Random random, MicrobeAICommonData data) [0x00079] in <5208d8567ee64dd29346dd4ccb964802>:0
at Microbe.AIThink (System.Single delta, System.Random random, MicrobeAICommonData data) [0x0002d] in <5208d8567ee64dd29346dd4ccb964802>:0
Jukebox: starting track: res://assets/sounds/microbe-theme-4.ogg position: 182.3985
Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience-3.ogg position: 384.0827
The text was updated successfully, but these errors were encountered:
Excerpt from a crash report log (this shouldn't be related to the crash but just a separate issue):
The text was updated successfully, but these errors were encountered: