You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm not actually convinced our problem is the physics performance. It seems in all kinds of profiling the physics processing time doesn't really go up at all, really... though to conclusively say someone could turn interpolation on and reduce the physics framerate to see if it actually would have an effect, but my guess is it wouldn't have more than a few percent effect.
Godot 3.5 adds physics interpolation that can be enabled. We might get some benefit from enabling that.
The text was updated successfully, but these errors were encountered: