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Based on profiling setting the engulfment progress which need to update a bunch of shader parameters is pretty slow, so it'd be better to only run engulfment update 20 to 30 times per second per cell.
The text was updated successfully, but these errors were encountered:
Based on profiling setting the engulfment progress which need to update a bunch of shader parameters is pretty slow, so it'd be better to only run engulfment update 20 to 30 times per second per cell.
The text was updated successfully, but these errors were encountered: