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If your multicellular organism contains another cell with a pilus, all the damage that would happen to the specified cell would instead transfer to the player cell if a toxin shot hits the specified cell's pilus
To Reproduce
Steps to reproduce the behaviour:
Enter the early multicellular prototype
Create a new cell with a pilus and add it to your organism
Let the added cell's pilus get hit with a toxin shot from an enemy cell
See the player cell being damaged instead
Expected behaviour
The toxin should damage the cell that has the pilus, and not the player cell
The text was updated successfully, but these errors were encountered:
hhyyrylainen
changed the title
Player cell in the early multicellular prototype can get damaged if another colony cell's pilus gets hit with a toxin
Player cell in the early multicellular prototype can get damaged if another colony cell's pilus gets hit with a toxin (physics engine bug)
Sep 6, 2022
I'm 99% sure that this is a Godot physics engine bug where it gives us an obviously false sub shape index (it does that a ton), and we can either guess something or assume the colony lead cell got it (this is the current behaviour).
Describe the bug
If your multicellular organism contains another cell with a pilus, all the damage that would happen to the specified cell would instead transfer to the player cell if a toxin shot hits the specified cell's pilus
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
The toxin should damage the cell that has the pilus, and not the player cell
Additional context
You can see this bug in action in this video at 21:00
The text was updated successfully, but these errors were encountered: