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Ogre has support for using Direct3D11 on Windows. This may be faster and better supported by bad graphics cards. But this is a ton of work so this might be something worth looking into.
The text was updated successfully, but these errors were encountered:
Ogre has support for using Direct3D11 on Windows. This may be faster and better supported by bad graphics cards. But this is a ton of work so this might be something worth looking into.
The text was updated successfully, but these errors were encountered: