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Rusty Cuffs - Handcuffs

A Rust plugin that adds Hand Cuffs to your uMod server.

What is this?

RustyCuffs adds handcuff mechanics to rust by allowing you to restrain and escort other players. For any questions or help, you can join our discord here

Video

Check out the demo video here

Features

  • Restrain / unrestrain players
  • Restrain AI (optional)
  • Escort / unescort
  • Execute (kill)
  • Create handcuffs and key items
  • Anti wall clipping (construction only)
  • Chat commands
  • Permissions
  • Changeable chat prefix and icon
  • Configurable

How to use

Equip the cuffs item with /cuffs <player> (requires rustycuffs.admin to be set) or by finding it. Look at a player while holding the cuffs item and hold the RELOAD key, this will restrain the player. If using the rustycuffs.unlimited permission, you can use the cuffs again to interact with the restrained player. If not, you can use the cuffs key that is created to interact with the restrained player using the reload key. The cuffs key must belong to the restrained player for it to work (they key item will be renamed to their name).

Permissions

  • rustycuffs.admin - Allows the use of chat commands
  • rustycuffs.use - Allows players to use rusty cuffs
  • rustycuffs.unlimited - Allows infinite usage of a single cuffs item
  • rustycuffs.escort - Allows player to escort a target
  • rustycuffs.viewinventory - Allows player to view the inventory of a target
  • rustycuffs.execute - Allows player to kill the target from the select menu
  • rustycuffs.createkey - Allows player to create a key from the select menu
  • rustycuffs.usecuffkeys - Allows player to use cuff keys
  • rustycuffs.unrestrain - Allows player to unrestrain target

Chat Commands

Chat commands require the rustycuffs.admin permission to be set

  • /restrain <player> - Restrain target
  • /unrestrain <player> - Unrestrain target
  • /cuffsmenu <player> - Open the select menu on target (must be restrained)
  • /cuffs <player> - Gives target the cuffs item
  • /cuffskey <player> - Gives player a key for the targets cuffs
  • /cuffsbot - Spawn a bot (for testing)

Frequently Asked Questions

Question: Why can't I unrestrain people in moving vehicles or elevators?
Answer: Rust connects players to the moving volume that you're standing in. Due to this behavior a pretty bad bug occurs when trying to unrestrain while in this volume that causes the client to crash. I disable users input by forcing them to spectate themself and spectating while in this volume causes an array of issues. It's something I'm aware of and will approach this behavior differently in a future patch.

Question: Why do people hover when unrestrained at a height?
Answer: When I disable a users input I force them to spectate themselves, this disables physics for the player. This too will be addressed in a future patch.

Question: Is this the same as the paid handcuff plugins?
Answer: No, I took a different approach to this plugin, I did not want the restrained target to constantly be following the player, I found this unrealistic and mechanically too rewarding for the player. By forcing the restrained target in front of the player, their the line of sight is restricted and makes combat impossible without killing the restrained target thus making the decision to escort somebody penalizing.

Question: If I'm escorting somebody can't I just clip them through a wall and loot what's behind it?
Answer: No. When a target enters or is pushed through construction (base etc), the target becomes automatically unescorted and moved away from the object.

Configuration

{
  "Chat Prefix": "[+16][#00ffff]Rusty Cuffs[/#][/+]: ",
  "Chat Icon": 76561199105408156,
  "Return Cuffs": false,
  "Restrain Time": 1.0,
  "Restrain Distance": 2.0,
  "Escort Distance": 0.9,
  "Restrain NPCs": false
}

Developers

API

Check to see if a player is restrained

private bool API_IsRestrained(BasePlayer player)

Create handcuffs item

private Item API_CreateCuffs(int amount)

Create key item for specified player

private Item API_CreateCuffsKey(BasePlayer player)

Restrain player

private bool API_Restrain(BasePlayer target, BasePlayer player)

Unrestrain player

private bool API_Unrestrain(BasePlayer target, BasePlayer player)

Hooks

Can player start the restraining process on a target

private object CanCuffsPlayerStartRestrain(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerStartRestrain works!");

	return null;
}

Can player restrain the target

private object CanCuffsPlayerRestrain(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerRestrain works!");

	return null;
}

Can target be unrestrained

private object CanCuffsPlayerUnrestrain(BasePlayer target){
	Puts("CanCuffsPlayerUnrestrain works!");

	return null;
}

Can player select the target (bring up menu)

private object CanCuffsPlayerSelect(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerSelect works!");

	return null;
}

Can player start escorting the target

private object CanCuffsPlayerEscort(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerEscort works!");

	return null;
}

Can player stop escorting the target

private object CanCuffsPlayerEscortStop(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerEscortStop works!");

	return null;
}

Can player view the targets inventory

private object CanCuffsPlayerViewInventory(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerViewInventory works!");

	return null;
}

Can player kill the target (stab damage type)

private object CanCuffsPlayerExecute(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerExecute works!");

	return null;
}

Can player use keys on the target

private object CanCuffsPlayerUseKey(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerUseKey works!");

	return null;
}

Can player use cuffs on the target

private object CanCuffsPlayerUseCuffs(BasePlayer target, BasePlayer player){
	Puts("CanCuffsPlayerUseCuffs works!");

	return null;
}

Called when a player starts being restrained

private void OnCuffsPlayerStartRestrain(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerStartRestrain works!");
}

Called when a player is restrained

private void OnCuffsPlayerRestrain(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerRestrain works!");
}

Called when a player is unrestrained

private void OnCuffsPlayerUnrestrain(BasePlayer target){
	Puts("OnCuffsPlayerUnrestrain works!");
}

Called when a player is selected

private void OnCuffsPlayerSelect(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerSelect works!");
}

Called when a player starts to escort a target

private void OnCuffsPlayerEscort(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerEscort works!");
}

Called when a player stops escorting a target

private void OnCuffsPlayerEscortStop(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerEscortStop works!");
}

Called when a player views a targets inventory

private void OnCuffsPlayerViewInventory(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerViewInventory works!");
}

Called when a player kills a target

private void OnCuffsPlayerExecute(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerExecute works!");
}

Called when a player uses a key

private void OnCuffsPlayerUseKey(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerUseKey works!");
}

Called when a player uses cuffs

private void OnCuffsPlayerUseCuffs(BasePlayer target, BasePlayer player){
	Puts("OnCuffsPlayerUseCuffs works!");
}

Todo

  • Add ability to move players into vehicles
  • Add lockpicks

Known bugs

  • Users float when unescorted in the air