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RPG.cbp
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RPG.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="RPG" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/RPG" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/RPG" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-std=c++11" />
<Add option="-Wall" />
<Add directory="include" />
<Add directory="../../libraries/SFML-2.2/include" />
<Add directory="../../libraries/Box2D_v2.3.0/Box2D" />
</Compiler>
<Linker>
<Add library="sfml-system" />
<Add library="sfml-graphics" />
<Add library="sfml-window" />
<Add library="Box2D" />
<Add directory="../../libraries/SFML-2.2/lib" />
<Add directory="../../libraries/Box2D_v2.3.0/Box2D/Box2D" />
</Linker>
<Unit filename="include/App/AppState.hpp" />
<Unit filename="include/App/Controller.hpp" />
<Unit filename="include/App/GameCompleteScreen.hpp" />
<Unit filename="include/App/GameState.hpp" />
<Unit filename="include/App/HUD.hpp" />
<Unit filename="include/App/LevelCompleteScreen.hpp" />
<Unit filename="include/App/MenuState.hpp" />
<Unit filename="include/App/Params.hpp" />
<Unit filename="include/App/PausedScreen.hpp" />
<Unit filename="include/App/Utility.hpp" />
<Unit filename="include/Entity/Adventurer.hpp" />
<Unit filename="include/Entity/Attribute/Intelligent.hpp" />
<Unit filename="include/Entity/Attribute/Killable.hpp" />
<Unit filename="include/Entity/Attribute/MeleeFighter.hpp" />
<Unit filename="include/Entity/Enemy.hpp" />
<Unit filename="include/Entity/Entity.hpp" />
<Unit filename="include/Entity/EntityStats.hpp" />
<Unit filename="include/Entity/Path.hpp" />
<Unit filename="include/Entity/State/AdventurerStates.hpp" />
<Unit filename="include/Entity/State/EnemyStates.hpp" />
<Unit filename="include/Entity/State/State.hpp" />
<Unit filename="include/Entity/State/StateMachine.hpp" />
<Unit filename="include/Entity/SteeringBehaviour.hpp" />
<Unit filename="include/Physics/PhysicsBody.hpp" />
<Unit filename="include/SceneNode/SceneNode.hpp" />
<Unit filename="include/SceneNode/SpriteNode.hpp" />
<Unit filename="include/World/QuadTree.hpp" />
<Unit filename="include/World/Scenery.hpp" />
<Unit filename="include/World/World.hpp" />
<Unit filename="src/adventurer.cpp" />
<Unit filename="src/adventurerStates.cpp" />
<Unit filename="src/controller.cpp" />
<Unit filename="src/enemy.cpp" />
<Unit filename="src/enemyStates.cpp" />
<Unit filename="src/entity.cpp" />
<Unit filename="src/gameCompleteScreen.cpp" />
<Unit filename="src/gameState.cpp" />
<Unit filename="src/hud.cpp" />
<Unit filename="src/levelCompleteScreen.cpp" />
<Unit filename="src/main.cpp" />
<Unit filename="src/meleeFighter.cpp" />
<Unit filename="src/menuState.cpp" />
<Unit filename="src/path.cpp" />
<Unit filename="src/pausedScreen.cpp" />
<Unit filename="src/quadTree.cpp" />
<Unit filename="src/sceneNode.cpp" />
<Unit filename="src/scenery.cpp" />
<Unit filename="src/spriteNode.cpp" />
<Unit filename="src/steeringBehaviour.cpp" />
<Unit filename="src/utility.cpp" />
<Unit filename="src/world.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>