A 3D ball-rolling game inspired by Hamsterball, one of the first video games I played. Developing using the C# and the Unity engine.
The goal of the game is to reach the end of the level as fast as possible while navigating through the various obstables and bonuses scattered throughout each level. Each of the planned level will have a specific theme to them, and later levels require reaching a certain amount of time to unlock.
Check out the release tab for the most up to date version.
- Top-down view of ball rolling with physics, obstables, and bonuses
- 10 planned levels with unique themes
- Customizable settings synced across multiple scenes and sessions
- W A S D To move, you can also use the mouse along with keyboard inputs.
- Esc to pause the game and open the menu.
- Falling too far can make the ball dizzy (slows you down for a while), and falling further will break the ball, forcing you to restart from the last checkpoint. Also, don't fall off!