A module for Foundry Virtual Tabletop that adds functionality to doors:
- Allows the GM to attach traps to doors (with some included for dnd5e, add your own traps to the td-traps compendium in-game to expand it!)
- Supported in dnd5e and pf2e, please submit an issue if you'd like another system supported
- Allows the GM to generate a key that will allow players to lock/unlock doors when in their inventory
- Supported in dnd5e and pf2e, please submit an issue if you'd like another system supported
- Adds a keybinding for the GM to quickly arm/disarm trapped doors
- Allows GMs to customize how doors should be peeked, and allows GMs and players both to peek doors open
- Open up the config for the door you want to trap
- Select the desired trap from the dropdown
- Once the door is opened, trapped-doors looks for a "Door Traps" Actor folder and creates one if none exists
- Trapped Doors then looks for an existing Actor that matches the entry in the compendium for the trap, and will create one if one does not exist.
- Trapped doors then:
- The trap is then deactivated and can be reactivated by:
- Holding the activate/deactivate trap hotkey and clicking the door
- Opening the wall config and saving it again with the trap still selected in the trap dropdown
- Open up the config for the door you want to key and select the "Generate a key for this door" checkbox
- This creates a key with the door's ID in the name in the Items tab
- Add the key to a player's character sheet to allow the player to lock and unlock that door with a right click\
- dnd5e:
- pf2e:
- Add the trap Actor to the Traps (Trapped Doors) compendium
- Disarm/Re-arm trapped door
- Left Shift and click on door
- Reveal secret door
- Left Alt and click on door
- Peek door
- Left Control and click on door