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AngelScript: added message queue bindings.
New script function: `game.pushMessage(msgType, dictionary@)` allows you to do practically any state change within the game (load/unload terrain, actor, connect/disconnect multiplayer). The parameters are passed as dictionary, documentation was added to /docs/angelscript. The demo script (open ingame console and say 'loadscript demo_script.as') now displays a button "Launch simple test terrain" when in menu, as small test.
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