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Tuning: added ✉️ MSG_GUI_REFRESH_TUNING_MENU_REQUESTED
This removes the huge UI lag on first open of the tuning menu, which was caused by loading all addonparts to evaluate conflicts. But the lag isnt gone - it now happens upon spawning the actor. It could only be fully eliminated by caching the tweaked element IDs directly in `CacheEntry`, something I'll eventually do but not now. Codechanges: * CacheSystem: added dummy TuneupDef with addonpart data to CacheEntry. * AddonPartFileFormat: added silent mode, using the new CacheEntry field. * GameContext: also push MSG_SIM_REFRESH_TUNING_MENU_REQUESTED after spawning new actor and seating player there. Deleted duplicate code in SpawnActor()
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