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[Bugfix] Fixes hooks locking to all nodes after being disabled once
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ulteq committed Jan 31, 2016
1 parent 4dc6575 commit 7cf765f
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion source/main/physics/Beam.cpp
Expand Up @@ -1326,7 +1326,6 @@ void Beam::SyncReset()
it->beam->mSceneNode->detachAllObjects();
it->beam->disabled = true;
it->locked = UNLOCKED;
it->lockNodes = true;
it->lockNode = 0;
it->lockTruck = 0;
it->beam->p2 = &nodes[0];
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