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Merge pull request #1046 from ulteq/fixes-preselected-trucks-spawnheight
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[Bugfix] Fixes spawn position of preselected trucks
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ulteq committed Jun 9, 2016
2 parents c6926ba + c1cd051 commit 95edb4b
Showing 1 changed file with 19 additions and 8 deletions.
27 changes: 19 additions & 8 deletions source/main/MainThread.cpp
Original file line number Original file line Diff line number Diff line change
Expand Up @@ -669,18 +669,29 @@ bool MainThread::SetupGameplayLoop(Ogre::String preselected_map)
const std::vector<Ogre::String> truckConfig = std::vector<Ogre::String>(1, preselected_truck_config); const std::vector<Ogre::String> truckConfig = std::vector<Ogre::String>(1, preselected_truck_config);
bool enterTruck = (BSETTING("Enter Preselected Truck", false)); bool enterTruck = (BSETTING("Enter Preselected Truck", false));


Vector3 pos = gEnv->terrainManager->getSpawnPos(); Vector3 pos = gEnv->player->getPosition();
Quaternion rot = Quaternion::ZERO; Quaternion rot = Quaternion(Degree(180) - gEnv->player->getRotation(), Vector3::UNIT_Y);


Beam* b = BeamFactory::getSingleton().CreateLocalRigInstance(pos, rot, preselected_truck, -1, nullptr, false, &truckConfig); Beam* b = BeamFactory::getSingleton().CreateLocalRigInstance(pos, rot, preselected_truck, -1, nullptr, false, &truckConfig);


if (enterTruck && b && b->free_node > 0) if (b != nullptr)
{ {
BeamFactory::getSingleton().setCurrentTruck(b->trucknum); // Calculate translational offset for node[0] to align the trucks rotation center with m_reload_pos
} Vector3 translation = pos - b->getRotationCenter();
if (b && b->engine) b->resetPosition(b->nodes[0].AbsPosition + Vector3(translation.x, 0.0f, translation.z), true);
{
b->engine->start(); b->updateFlexbodiesPrepare();
b->updateFlexbodiesFinal();
b->updateVisual();

if (enterTruck && b->free_node > 0)
{
BeamFactory::getSingleton().setCurrentTruck(b->trucknum);
}
if (b->engine)
{
b->engine->start();
}
} }
} }


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