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OpenGL vegetation issues #196

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tgp1994 opened this Issue May 19, 2015 · 3 comments

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tgp1994 commented May 19, 2015

In OpenGL mode vegetation maps are rotated by 180°.
How to reproduce: Load a map with vegetation in Direct3D9 and OpenGL mode. Vegetation will appear at wrong places in OpenGL mode.
Content needed: http://www.rigsofrods.com/repository/view/5118

This was moved from the wiki bug tracker. Original post.

@Max98 Max98 added the bug label May 19, 2015

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Max98 May 19, 2015

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Actually, we already have the fix, as @Hiradur fixed it, but we need to update the dependencies so we can include his fix, which, I don't believe if it will happen any time soon.

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Max98 commented May 19, 2015

Actually, we already have the fix, as @Hiradur fixed it, but we need to update the dependencies so we can include his fix, which, I don't believe if it will happen any time soon.

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Hiradur May 20, 2015

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It actually was bug in Ogre Paged Geometry which is fixed in my repo. It only affects Windows builds of RoR which come with outdated dependencies.

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Hiradur commented May 20, 2015

It actually was bug in Ogre Paged Geometry which is fixed in my repo. It only affects Windows builds of RoR which come with outdated dependencies.

@only-a-ptr only-a-ptr added this to the Post-Nextstable milestone Jul 18, 2015

@Hiradur Hiradur removed this from the Post-Nextstable milestone Oct 24, 2015

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Hiradur Oct 24, 2015

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Should be fixed in 0.4.5.0... if not the Windows devs packed an old version of PagedGeometry.

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Hiradur commented Oct 24, 2015

Should be fixed in 0.4.5.0... if not the Windows devs packed an old version of PagedGeometry.

@Hiradur Hiradur closed this Oct 24, 2015

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