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In OpenGL mode vegetation maps are rotated by 180°. How to reproduce: Load a map with vegetation in Direct3D9 and OpenGL mode. Vegetation will appear at wrong places in OpenGL mode. Content needed:http://www.rigsofrods.com/repository/view/5118
This was moved from the wiki bug tracker. Original post.
The text was updated successfully, but these errors were encountered:
Actually, we already have the fix, as @Hiradur fixed it, but we need to update the dependencies so we can include his fix, which, I don't believe if it will happen any time soon.
This was moved from the wiki bug tracker. Original post.
The text was updated successfully, but these errors were encountered: