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I've tried using the stability options (l/r) for Shocks in the past and I have always gotten this same issue. If the vehicle has a sound to be played by the air_purge trigger, it plays whenever the vehicle rocks left to right.
I'm not sure if this is a glitch, unfinished feature, or what, but I don't think this is the intended operation of that sound trigger.
Plus stability seems to have no impact on handling. https://www.youtube.com/watch?v=FWEDlsFNySs&feature=youtu.be
I have thought of putting a creak sound as air_purge to make it sound like the suspension is creaking, but the trigger stutters way too much for that to work.
The text was updated successfully, but these errors were encountered:
Like I said in the OP, I have never noticed the flags having any noticeable impact on handling.
Speaking of, that brings to mind another depreciated feature involving the air trigger.
I'll create a ticket for it since it involves the wheels2 section, but causes the air sound to play on vehicles regardless of the section used to define the wheels.
Here: #446
There's a bug in spawning code (damn copy-pasting!) 😊
The left stability shock is registered as both right+left shock, while the right one is ignored. 😊
I've tried using the stability options (l/r) for Shocks in the past and I have always gotten this same issue. If the vehicle has a sound to be played by the air_purge trigger, it plays whenever the vehicle rocks left to right.
I'm not sure if this is a glitch, unfinished feature, or what, but I don't think this is the intended operation of that sound trigger.
Plus stability seems to have no impact on handling.
https://www.youtube.com/watch?v=FWEDlsFNySs&feature=youtu.be
I have thought of putting a creak sound as air_purge to make it sound like the suspension is creaking, but the trigger stutters way too much for that to work.
The text was updated successfully, but these errors were encountered: