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🎮 UI Presets (Novice/Regular/Expert/Minimallist) #3071

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@ohlidalp ohlidalp commented Jul 11, 2023

obrazek

Since the game is a very loose sandbox, it's impossible to create an UI to satisfy everyone. But to make some space for debate and future enhancements, I've coined these 4 presets.

This is a prototype - the preset cvars and values are open for debate.

Suggested on Discord: https://discord.com/channels/136544456244461568/189904947649708032/1128168306558390383

I took care to make it data-driven and intuitively readable in code, so that users can read it as reference and UI automatically reflects changes.

obrazek

@ohlidalp ohlidalp marked this pull request as draft July 11, 2023 10:32
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ohlidalp commented Jul 16, 2023

Per Discord comment, I moved the UI Preset combobox to Settings panel: https://discord.com/channels/136544456244461568/189904947649708032/1128419817645424711
I added a whole new tab "UI" to the settings because the tabs feel better ballanced this way.

obrazek

Since the game is a very loose sandbox, it's impossible to create an UI to satisfy everyone. But to make some space for debate and future enhancements, I've coined these 4 presets.

Suggested on Discord: https://discord.com/channels/136544456244461568/189904947649708032/1128168306558390383

I took care to make it data-driven and intuitively readable in code, so that users can read it as reference and UI automatically reflects changes.
Some other UI-related controls moved there to make the tabs more balanced.
This is for scripts to monitor and reflect.
Note that currently only the dashboard overlay and top state-notification boxes respect this setting, not windows in general.
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