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Game bootloops when starting a game with UTag on #1

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ghost opened this issue Apr 20, 2020 · 14 comments
Closed

Game bootloops when starting a game with UTag on #1

ghost opened this issue Apr 20, 2020 · 14 comments
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bug Something isn't working

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@ghost
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ghost commented Apr 20, 2020

I noticed that if I play a game (ie. Game & Wario) with UTag on from The Homebrew Launcher. The game bootloops when the game is selected and it's starting. Is it my SD Card that's causing this bootlooping issue?

@2secslater
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Are you using any other plugins alongside UTag?
Also, have you tried running the game without any plugins at all?

@ghost
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ghost commented Apr 20, 2020

I don't have other plugins, only the UTag one.
And if I start the game without UTag on, it doesn't bootloop and it starts the game.

@2secslater
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Have you tried running the Wii U Plugin System without any plugins enabled, and then trying to run Game & Wario?

Also, are other games such as Mario Kart 8 affected?

@ghost
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ghost commented Apr 20, 2020

I ran the Wii U Plugin System with UTag off, and Game & Wario didn't bootloop.
Also, Splatoon has the bootlooping issue when UTag is on.

@ghost
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ghost commented Apr 20, 2020

Update: Used a different SD Card, has the same bootlooping issue. maybe it's the files?

@2secslater
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Can you confirm that you have the 128-character long RiiTag key in utag.txt on the root of your SD card?
Also, do you have an active internet connection on the console?

@ghost
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ghost commented Apr 20, 2020

My Internet connection works fine. and I have the 128-character Riitag key on the root of the SD Card.

@ghost
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ghost commented Apr 20, 2020

Update: Tried everything: used the browser exploit, used CBHC. Nothing. Still Bootloops.

@2secslater
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Update on the issue
The Wii U endpoint for the RiiTag server isn't responding, and the Wii U itself is constantly waiting for a response (which it wasn't receiving).

@ghost
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ghost commented Apr 20, 2020

I see, that explains why it keeps bootlooping. Thanks for the help

@ghost ghost closed this as completed Apr 20, 2020
@2secslater
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Solved client-side with a 5-second timeout in release v1.0.1
so that the client will not bootloop if the server doesn't respond like this again

@2secslater 2secslater added the bug Something isn't working label Apr 20, 2020
@ghost
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ghost commented Apr 20, 2020

Ah, thanks for doing that.

@larsenv
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larsenv commented Apr 20, 2020

The problem was server-side, one of the JSON files to match Wii U IDs was missing.

@ghost
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ghost commented Apr 20, 2020

I see, that explains it.

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