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@SunParlorStudios @ProjectSulphur
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  1. dxr-path-tracing dxr-path-tracing Public

    A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.

    C++ 97 11

  2. blowbox-2017 blowbox-2017 Public

    The 2017 version of Blowbox. It is no longer being worked on. It has a full fledged, advanced & dynamic DirectX 12 renderer, with good debugging tools using ImGui.

    C++ 4 1

  3. blowbox-2015 blowbox-2015 Public

    This is the first version of blowbox. It is my very first endeavor with C++ & DirectX 11. It's a 2D engine with embedded Lua scripting. The project contains a 2D physics simulation using verlet int…

    C++

  4. tremble-engine tremble-engine Public

    This is a project I worked on during my second year at NHTV. I led the team of 8 people who worked on it (all programmers). It is supposed to be a multiplayer FPS engine, but unfortunately it turne…

    C 1

  5. battleships battleships Public

    A project I made during my first year at the NHTV Breda University as part of the International Game Architecture and Design course. The idea was to create a networked game of battleships. While th…

    C 1

  6. clopp clopp Public

    Forked from boostermedia/clopp

    This is an NPM package which extends grunt. Clopp stands for cross language omni-functional preprocessor, which does exactly what it implies. It preprocesses your code.

    JavaScript