/
typed_buffer.cc
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/
typed_buffer.cc
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#include "typed_buffer.h"
#include "descriptor_heap.h"
#include "renderer.h"
#include "device.h"
#include "../get.h"
namespace tremble
{
//------------------------------------------------------------------------------------------------------
TypedBuffer::TypedBuffer() :
data_format_(DXGI_FORMAT_UNKNOWN)
{
}
//------------------------------------------------------------------------------------------------------
TypedBuffer::TypedBuffer(DXGI_FORMAT format) :
data_format_(format)
{
}
//------------------------------------------------------------------------------------------------------
void TypedBuffer::CreateDerivedViews()
{
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = {};
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
srv_desc.Format = data_format_;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Buffer.NumElements = element_count_;
srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
srv_id_ = Get::CbvSrvUavHeap().CreateShaderResourceView(resource_, &srv_desc);
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Format = data_format_;
uav_desc.Buffer.NumElements = element_count_;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
uav_id_ = Get::CbvSrvUavHeap().CreateUnorderedAccessView(resource_, nullptr, &uav_desc);
}
}