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Merge pull request #34 from Rim-Of-Madness-Team/dev
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Byakhee code fixes; Added Byakhee translation text to separate it fro…
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jecrell committed Nov 13, 2022
2 parents 1b147b2 + e8f7d6b commit f604c31
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Showing 38 changed files with 1,998 additions and 1,853 deletions.
Binary file modified 1.4/Assemblies/CultOfCthulhu.dll
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1 change: 0 additions & 1 deletion 1.4/Defs/PawnKindDefs_CosmicHorrors/PawnKinds_Byakhee.xml
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Expand Up @@ -172,7 +172,6 @@
<leavingDef>ByakheeLeaving</leavingDef>
<travelingDef>ByakheeTraveling</travelingDef>
<incomingDef>ByakheeIncoming</incomingDef>
<landedDef>ByakheeLanded</landedDef>
<takeOffSound>ByakheeTakeOff</takeOffSound>
<landingSound>ByakheeLanding</landingSound>
<dismountSound>Pawn_Mech_Centipede_Call</dismountSound>
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39 changes: 31 additions & 8 deletions 1.4/Defs/ThingDefs_Special/PawnFlyerDefs.xml
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Expand Up @@ -4,10 +4,10 @@
<ThingDef ParentName="SkyfallerBase">
<defName>ByakheeIncoming</defName>
<label>byakhee (incoming)</label>
<thingClass>DropPodIncoming</thingClass>
<thingClass>CultOfCthulhu.PawnFlyersIncoming</thingClass>
<graphicData>
<texPath>Pawn/Byakhee/Byakhee</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<texPath>Pawn/Byakhee/Byakhee_east</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>5.0</drawSize>
<shadowData>
<volume>(0.6, 0.8, 0.6)</volume>
Expand All @@ -26,10 +26,10 @@
<ThingDef ParentName="SkyfallerBase">
<defName>ByakheeLeaving</defName>
<label>byakhee (leaving)</label>
<thingClass>FlyShipLeaving</thingClass>
<thingClass>CultOfCthulhu.PawnFlyersLeaving</thingClass>
<graphicData>
<texPath>Pawn/Byakhee/Byakhee</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<texPath>Pawn/Byakhee/Byakhee_west</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>5.0</drawSize>
<shadowData>
<volume>(0.6, 0.8, 0.6)</volume>
Expand All @@ -51,7 +51,7 @@
<defName>ByakheeTraveling</defName>
<label>byakhee</label>
<description>Byakhee in flight.</description>
<worldObjectClass>TravelingTransportPods</worldObjectClass>
<worldObjectClass>CultOfCthulhu.PawnFlyersTraveling</worldObjectClass>
<texture>WorldObjects/ByakheeFlying</texture>
<useDynamicDrawer>true</useDynamicDrawer>
<expandingIcon>true</expandingIcon>
Expand All @@ -62,6 +62,29 @@
</WorldObjectDef>


<ThingDef ParentName="ActiveDropPod">
<defName>ByakheeDrop</defName>
<label>byakhee</label>
<thingClass>CultOfCthulhu.PawnFlyersCargo</thingClass>
<soundOpen>Pawn_Mech_Centipede_Call</soundOpen>
<graphicData>
<texPath>Pawn/Byakhee/Byakhee_east</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>5.0</drawSize>
<shadowData>
<volume>(0.6, 0.8, 0.6)</volume>
</shadowData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<blockWind>true</blockWind>
<useHitPoints>true</useHitPoints>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<Flammability>0</Flammability>
</statBases>
</ThingDef>


<ThingDef>
<defName>ByakheeIncoming_old</defName>
<label>flyer (incoming)</label>
Expand Down Expand Up @@ -111,7 +134,7 @@
<defName>ByakheeLanded</defName>
<label>flyer (landed)</label>
<category>Item</category>
<thingClass>CultOfCthulhu.PawnFlyersLanded</thingClass>
<thingClass>CultOfCthulhu.PawnFlyersCargo</thingClass>
<scatterableOnMapGen>false</scatterableOnMapGen>
<tickerType>Normal</tickerType>
<graphicData>
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6 changes: 5 additions & 1 deletion About/About.xml
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Expand Up @@ -30,7 +30,7 @@
<li>CETeam.CombatExtended</li>
<li>syrchalis.traitvalue</li>
</loadAfter>
<description>1.0.24.0 (11-01-2022)
<description>1.0.24.1 (11-13-2022)


[h1]Gameplay expansion for RimWorld.[/h1]
Expand Down Expand Up @@ -101,6 +101,10 @@ Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stanna
========================
Changelog
========================
1.0.24.1 (11-13-2022)
========================
Fixed byakhee code (RW 1.4); Added translation text for byakhee to seperate it from transport pods

1.0.24.0 (11-01-2022)
========================
Updated Call of Cthulhu - Cults for RimWorld 1.4
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4 changes: 4 additions & 0 deletions About/Changelog.txt
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@@ -1,3 +1,7 @@
1.0.24.1 (11-13-2022)
========================
Fixed byakhee code (RW 1.4); Added translation text for byakhee to seperate it from transport pods

1.0.24.0 (11-01-2022)
========================
Updated Call of Cthulhu - Cults for RimWorld 1.4
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2 changes: 1 addition & 1 deletion About/Manifest.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>CallofCthulhuCults</identifier>
<version>1.0.24.0</version>
<version>1.0.24.1</version>
<dependencies />
<incompatibleWith />
<loadBefore />
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2 changes: 1 addition & 1 deletion About/Version.txt
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@@ -1 +1 @@
1.0.24.0
1.0.24.1
31 changes: 31 additions & 0 deletions Languages/English/Keyed/PawnFlyer.xml
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@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<!-- 11/13/22 -->
<PawnFlyer_CommandTakeOffGroup>Fly</PawnFlyer_CommandTakeOffGroup>
<CommandLaunchGroupDesc>Take off and fly to a destination.</CommandLaunchGroupDesc>
<PawnFlyer_LetterLandedInEnemyBase>{0} arrived at {1}.</PawnFlyer_LetterLandedInEnemyBase>
<PawnFlyer_MessageUnreachable>Some flyers are unreachable.</PawnFlyer_MessageUnreachable>
<PawnFlyer_CommandLaunchGroupFailUnderRoof>Some flyers are under a roof.</PawnFlyer_CommandLaunchGroupFailUnderRoof>
<PawnFlyer_ConfirmSendNotCompletelyLoaded>Flight group isn't completely loaded. {1_labelShort} is missing. Take off anyway?</PawnFlyer_ConfirmSendNotCompletelyLoaded>
<PawnFlyer_ReadyForTakeOff>Ready for take off.</PawnFlyer_ReadyForTakeOff>
<PawnFlyer_NotReadyForTakeOff>Not ready for take off</PawnFlyer_NotReadyForTakeOff>
<PawnFlyer_MessageArrived>Your flight group have arrived.</PawnFlyer_MessageArrived>
<PawnFlyer_MessageArrivedAndLost>Your flight group have arrived, but since there were no colonists inside, everything has been lost.</PawnFlyer_MessageArrivedAndLost>
<PawnFlyer_MessageArrivedAndAddedToCaravan>Your flight group has arrived. The contents have been added to {0}.</PawnFlyer_MessageArrivedAndAddedToCaravan>
<PawnFlyer_LetterLandedInEnemyBase>Your flight group has arrived at {0}.</PawnFlyer_LetterLandedInEnemyBase>
<PawnFlyer_LandAtEdge>Land at edge</PawnFlyer_LandAtEdge>
<PawnFlyer_LandInCenter>Land in center</PawnFlyer_LandInCenter>
<PawnFlyer_AttackAndLandAtEdge>Attack {0}: Land at edge</PawnFlyer_AttackAndLandAtEdge>
<PawnFlyer_AttackAndLandInCenter>Attack {0}: Land in center</PawnFlyer_AttackAndLandInCenter>
<PawnFlyer_TooBigMassUsage>The assigned people and items are too heavy for the flight group.</PawnFlyer_TooBigMassUsage>
<PawnFlyer_PawnCantReach>{1_labelShort} can't reach the flight group.</PawnFlyer_PawnCantReach>
<PawnFlyer_ItemIsUnreachableSingle>There is no path between the flight group and the {0}.</PawnFlyer_ItemIsUnreachableSingle>
<PawnFlyer_ItemIsUnreachableMulti>There is no path between the flight group and {0}x {1}.</PawnFlyer_ItemIsUnreachableMulti>
<PawnFlyer_CommandLoad>Load flight group of {0}</PawnFlyer_CommandLoad>
<PawnFlyer_CommandLoadDesc>Defines the selected flyer(s) as a flight group. Opens the loading dialog so you can decide who and what cargo should be loaded.</PawnFlyer_CommandLoadDesc>
<PawnFlyer_MessageLoadingProcessStarted>Assigned items and passengers will now be loaded into the flight group.</PawnFlyer_MessageLoadingProcessStarted>
<


</LanguageData>

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117 changes: 0 additions & 117 deletions Source/Code/NewSystems/PawnFlyer/ByakheeArrivalAction_GiveGift.cs

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