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Releases: RimWorld-CCL-Reborn/TurretExtensions

Version 1.3.2.1 (14th March 2020)

14 Mar 12:28
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Note: No longer valid - this is release 1.3.2.0

Version 1.3.2.0 (4th March 2020)

04 Mar 21:12
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  • Fix: Turret info cards will now draw again if the turret doesn't have CompUpgradable
  • Fix: Manned turrets without CompUpgradable should work again
  • Fix: Operating manned turrets will now give the manning pawn shooting exp
  • canForceAttack no longer has to be explicitly specified in CompProperties_Upgradable if an auto-turret should still force attack after upgrading
  • manningPawnShootingAccuracyOffsetBonus in CompProperties_Upgradable renamed to manningPawnShootingAccuracyOffset, which now overwrites the value defined in TurretFrameworkExtension

Version 1.3.1.0 (2nd March 2020)

02 Mar 07:34
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  • Now depends on Harmony instead of HugsLib
  • Made several code optimisations
  • Fix: Max fuel dev mode gizmo now takes upgrades into account

Version 1.3.0 (29th February 2020)

29 Feb 23:16
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  • Updated to 1.1
  • Manned turrets now use the manning pawn's stats by default instead of needing patching
  • Improved hauling behaviour for upgrading turrets
  • Refactored the Upgrades readout on turret info cards to be cleaner overall
  • Added the ability to set limited firing arcs for turrets. Defaults to 360 degrees (vanilla behaviour)
  • Added the ability to set if turrets are affected by EMPs. Defaults to true (vanilla behaviour)
  • If a turret is manned, the AI will now target the manning pawn instead of the turret
  • Bug fix: Drafted pawns face the correct direction when manning turrets
  • Bug fix: Sieging raiders won't stuff just anything that can be used as a shell into their mortars
  • Bug fix: Warmup and cooldown times on turrets may be reported incorrectly
  • Removed legacy variables from CompProperties_Upgrada

Version 1.2.7 (26th July 2019)

26 Jul 09:18
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  • Fixed CTD when upgrading a turret where the upgrade would allow for manual targeting

Version 1.2.6 (25th July 2019)

25 Jul 13:30
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  • Turret display radius is now automatically set to its weapon's maximum range
  • Fixed vanilla bug where drafted pawns that man turrets always face south
  • Converted most harmony patches from manual to annotation
  • Made some minor optimisations
  • Updated file structure

Version 1.2.5 (27th November 2018)

27 Nov 12:23
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  • Version number changed to 1.0.2094
  • Changed xpath patches from */ to Defs/
  • Upgrade Toil in JobDriver_UpgradeTurret is now in its own method
  • Most internal classes are now public

Version 1.2.4 (18th October 2018)

18 Oct 10:25
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Version 1.2.3b (28th September 2018)

28 Sep 20:30
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Added support for Fluffy's Mod Manager Beta
Preview.xcf no longer included which significantly reduces overall file size

Version 1.2.3 (25th September 2018)

25 Sep 08:10
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Added German Translation by Energistics. Thanks!