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IActionUpdaterService is a flexible and easy-to-use service for Unity, designed to manage and dispatch update-related actions (FixedUpdate, Update, LateUpdate) outside of MonoBehaviour. It allows for a more modular approach to handling updates, especially useful in projects using dependency injection frameworks like Zenject.

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RimuruDev/Unity-ActionUpdaterService

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ActionUpdaterService for Unity

Overview

IActionUpdaterService is a flexible and easy-to-use service for Unity, designed to manage and dispatch update-related actions (FixedUpdate, Update, LateUpdate) outside of MonoBehaviour. It allows for a more modular approach to handling updates, especially useful in projects using dependency injection frameworks like Zenject.

Features

  • Separate update methods (FixedUpdate, Update, LateUpdate) outside MonoBehaviour.
  • Easy subscription and unsubscription of actions.
  • Pause functionality to control the execution of update actions.
  • Automatic cleanup to prevent memory leaks.

Getting Started

Installation

  1. Import the IActionUpdaterService package into your Unity project.
  2. Add ActionUpdaterService and ActionUpdateDispatcher scripts to your project.

Zenject Binding

Bind the IActionUpdaterService in your Zenject installer like this:

public sealed class ServicesInstaller : MonoInstaller
{
    public override void InstallBindings()
    {
        Container.Bind<IActionUpdaterService>().To<ActionUpdaterService>().AsSingle();
    }
}

Don't forget to add to the ProjectContext:

DocsMaterials/img.png DocsMaterials/img_1.png

Dispatcher

Add the ActionUpdateDispatcher class to the ProjectContext prefab, Bootstrupper or any other object that will be the only one in the game.

img_2.png

Usage

Inject IActionUpdaterService into your classes and subscribe to the desired update methods:

public sealed class YourClass
{
    private IActionUpdaterService actionUpdater;

    [Inject]
    private void Constructor(IActionUpdaterService actionUpdater) =>
        this.actionUpdater = actionUpdater;

    public void SomeMethod()
    {
        actionUpdater.Subscribe(MyUpdateMethod, UpdateType.Update);
    }

    private void MyUpdateMethod()
    {
        // Your update logic here
    }
}

Remember to unsubscribe from the service to prevent memory leaks:

public void OnDestroy()
{
    actionUpdater.Unsubscribe(MyUpdateMethod, UpdateType.Update);
}

Pausing Updates

You can pause and resume the execution of update methods:

actionUpdater.SetPause(true); // Pauses updates
actionUpdater.SetPause(false); // Resumes updates

Example

DocsMaterials/img_4.png DocsMaterials/img_3.png

License

This project is licensed under the MIT License - see the LICENSE file for details.

Credits

Developed by RimuruDev.

About

IActionUpdaterService is a flexible and easy-to-use service for Unity, designed to manage and dispatch update-related actions (FixedUpdate, Update, LateUpdate) outside of MonoBehaviour. It allows for a more modular approach to handling updates, especially useful in projects using dependency injection frameworks like Zenject.

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