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Death Road to Canada Lite

This is a wrapper/port of Death Road to Canada for the PS Vita.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

Changelog

v0.9

  • Initial Release.

Disclaimer

The port has been tested with v.1.7.2b. With different versions, mod may need adjustments to be applied.

The game is bundled with a mod made by CatoTheYounger that simplifies maps in order for the game to be playable on Vita.

Given the nature of the mod, if you encounter any issue regarding framerate, please open an Issue on this repository.

Setup Instructions (For End Users)

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx

Note Don't install fd_fix.skprx if you're using rePatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Obtain your copy of Death Road to Canada legally for Android in form of an .apk file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
  • Open the apk with your zip explorer and extract the file libmain.so from the lib/armeabi-v7a folder to ux0:data/canada.
  • Extract the assets folder inside ux0:data/canada.
  • Download datafiles.zip from the Release page of this repository and extract it in ux0:data.
  • Run ux0:data/canada/assets/apply.bat.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:

After all these requirements are met, you can compile the loader with the following commands:

mkdir build && cd build
cmake .. && make

Credits

  • TheFloW for the original .so loader.
  • CatoTheYounger for the mod that makes the game less intensive, the screenshots and for testing the homebrew.
  • withLogic for testing the homebrew.
  • Once13one for the Livearea assets.
  • Northfear for the SDL2 fork with vitaGL as backend.