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Rinnegatamante committed Feb 18, 2016
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252 changes: 252 additions & 0 deletions Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := ctrHexenII
BUILD := build
SOURCES := source
APP_AUTHOR := Rinnegatamante
APP_TITLE := ctrHexenII
APP_DESCRIPTION := Hexen II port for 3DS

DATA := data
INCLUDES := include
NO_SMDH := a
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp

CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)

CFLAGS += $(INCLUDE) -Di386="0" -DARM11 -D_3DS -DQUAKE2RJ -DRJNET -fno-short-enums

CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11

ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)

LIBS := -lctru -lm -lc

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)

export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR := $(CURDIR)/$(BUILD)

COMMON_OBJS = chase.o \
cl_demo.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_tent.o \
cl_effect.o \
cmd.o \
common.o \
console.o \
crc.o \
cvar.o \
host.o \
host_cmd.o \
keys.o \
mathlib.o \
menu.o \
net_dgrm.o \
net_loop.o \
net_main.o \
net_vcr.o \
pr_cmds.o \
pr_edict.o \
pr_exec.o \
r_part.o \
sbar.o \
sv_main.o \
sv_move.o \
sv_phys.o \
sv_user.o \
view.o \
wad.o \
world.o \
zone.o \
sys_ctr.o \
d_edge.o \
d_fill.o \
d_init.o \
d_modech.o \
d_part.o \
d_polyse.o \
d_scan.o \
d_sky.o \
d_sprite.o \
d_surf.o \
d_vars.o \
d_zpoint.o \
draw.o \
model.o \
nonintel.o \
r_aclip.o \
r_alias.o \
r_bsp.o \
r_draw.o \
r_edge.o \
r_efrag.o \
r_light.o \
r_main.o \
r_misc.o \
r_sky.o \
r_sprite.o \
r_surf.o \
r_vars.o \
screen.o \
snd_dma.o \
snd_mix.o \
snd_mem.o \
snd_ctr.o \
vid_ctr.o \
net_none.o \
in_ctr.o \
cd_null.o


CFILES := $(COMMON_OBJS)
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES :=
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)

export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)

ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif

ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif

.PHONY: $(BUILD) clean all

#---------------------------------------------------------------------------------
all: $(BUILD)

$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf


#---------------------------------------------------------------------------------
else

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
else
$(OUTPUT).3dsx : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)

#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

# WARNING: This is not the right way to do this! TODO: Do it right!
#---------------------------------------------------------------------------------
%.vsh.o : %.vsh
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
@rm ../$(notdir $<).shbin

-include $(DEPENDS)

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
103 changes: 103 additions & 0 deletions include/3ds.h
@@ -0,0 +1,103 @@
/**
* @file 3ds.h
* @brief Central 3DS header. Includes all others.
*/
#pragma once

#ifdef __cplusplus
extern "C" {
#endif

//might be missing some
#include <3ds/types.h>
#include <3ds/result.h>
#include <3ds/ipc.h>
#include <3ds/svc.h>
#include <3ds/srv.h>
#include <3ds/os.h>
#include <3ds/synchronization.h>
#include <3ds/thread.h>
#include <3ds/gfx.h>
#include <3ds/console.h>
#include <3ds/env.h>
#include <3ds/util/utf.h>

#include <3ds/allocator/linear.h>
#include <3ds/allocator/mappable.h>
#include <3ds/allocator/vram.h>

#include <3ds/services/ac.h>
#include <3ds/services/am.h>
#include <3ds/services/apt.h>
#include <3ds/services/cam.h>
#include <3ds/services/cfgnor.h>
#include <3ds/services/cfgu.h>
#include <3ds/services/csnd.h>
#include <3ds/services/dsp.h>
#include <3ds/services/fs.h>
#include <3ds/services/gspgpu.h>
#include <3ds/services/gsplcd.h>
#include <3ds/services/hid.h>
#include <3ds/services/irrst.h>
#include <3ds/services/httpc.h>
#include <3ds/services/ir.h>
#include <3ds/services/ns.h>
#include <3ds/services/pm.h>
#include <3ds/services/ps.h>
#include <3ds/services/ptmu.h>
#include <3ds/services/ptmsysm.h>
#include <3ds/services/soc.h>
#include <3ds/services/mic.h>
#include <3ds/services/mvd.h>
#include <3ds/services/news.h>
#include <3ds/services/qtm.h>
#include <3ds/services/srvpm.h>
#include <3ds/services/y2r.h>
#include <3ds/services/hb.h>

#include <3ds/services/ampxi.h>

#include <3ds/gpu/gx.h>
#include <3ds/gpu/gpu.h>
#include <3ds/gpu/gpu-old.h>
#include <3ds/gpu/shbin.h>
#include <3ds/gpu/shaderProgram.h>

#include <3ds/ndsp/ndsp.h>
#include <3ds/ndsp/channel.h>

#include <3ds/sdmc.h>
#include <3ds/romfs.h>
#include <3ds/font.h>

#ifdef __cplusplus
}
#endif
/**
* @example app_launch/source/main.c
* @example audio/mic/source/main.c
* @example get_system_language/source/main.c
* @example graphics/bitmap/24bit-color/source/main.c
* @example graphics/printing/hello-world/source/main.c
* @example graphics/printing/both-screen-text/source/main.c
* @example graphics/printing/colored-text/source/main.c
* @example graphics/printing/multiple-windows-text/source/main.c
* @example graphics/printing/system-font/source/main.c
* @example graphics/gpu/fragment_light/source/main.c
* @example graphics/gpu/geoshader/source/main.c
* @example graphics/gpu/gpusprites/source/main.c
* @example graphics/gpu/immediate/source/main.c
* @example graphics/gpu/simple_tri/source/main.c
* @example graphics/gpu/textured_cube/source/main.c
* @example http/source/main.c
* @example input/read-controls/source/main.c
* @example input/touch-screen/source/main.c
* @example libapplet_launch/source/main.c
* @example mvd/source/main.c
* @example qtm/source/main.c
* @example sdmc/source/main.c
* @example threads/thread-basic/source/main.c
* @example threads/event/source/main.c
* @example time/rtc/source/main.c
*/

41 changes: 41 additions & 0 deletions include/3ds/allocator/linear.h
@@ -0,0 +1,41 @@
/**
* @file linear.h
* @brief Linear memory allocator.
*/
#pragma once

/**
* @brief Allocates a 0x80-byte aligned buffer.
* @param size Size of the buffer to allocate.
* @return The allocated buffer.
*/
void* linearAlloc(size_t size);

/**
* @brief Allocates a buffer aligned to the given size.
* @param size Size of the buffer to allocate.
* @param alignment Alignment to use.
* @return The allocated buffer.
*/
void* linearMemAlign(size_t size, size_t alignment);

/**
* @brief Reallocates a buffer.
* Note: Not implemented yet.
* @param mem Buffer to reallocate.
* @param size Size of the buffer to allocate.
* @return The reallocated buffer.
*/
void* linearRealloc(void* mem, size_t size);

/**
* @brief Frees a buffer.
* @param mem Buffer to free.
*/
void linearFree(void* mem);

/**
* @brief Gets the current linear free space.
* @return The current linear free space.
*/
u32 linearSpaceFree(void);

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