This is a wrapper/port of Desert Golfing for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
- Initial release.
- The port has been tested with v.1.61 of the game.
In order to properly install the game, you'll have to follow these steps precisely:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Extract
libfmodstudio.suprx
, if you don't have it already, by following this guide. - Obtain your copy of Desert Golfing legally for Android in form of an
.apk
file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. - Open the apk with your zip explorer and extract the file
libcrusty.so
fromlib/armeabi-v7a
folder toux0:data/desertgolfing
. - Extract the
assets
folder inux0:data/desertgolfing
.
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
-
-
make install
-
-
-
make install
-
-
-
mkdir build && cd build cmake .. && make install
-
-
-
make SOFTFP_ABI=1 NO_DEBUG=1 HAVE_GLSL_SUPPORT=1 install
-
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make