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Real-Time Racing Manager Vita

This is a wrapper/port of Real-Time Racing Manager for the PS Vita.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.

Disclaimer

The game is meant for modern phones with GLES3 support (which is not the case for PSVita). This means game will suffer from an average low framerate and some graphical glitches although those shouldn't impact the gameplay given the kind of game it is.

Changelog

v1.0

  • Initial Release.

Setup Instructions (For End Users)

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx

Note Don't install fd_fix.skprx if you're using rePatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Install the vpk from Release tab.
  • Obtain your copy of Real-Time Racing Manager legally for Android in form of an .apk file.
  • Open the apk with your zip explorer and extract the files libc++_shared.so and libmain.so from the lib/armeabi-v7a folder to ux0:data/rrm.
  • Put the data folder from the assets folder of the apk in ux0:data/rrm.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:

After all these requirements are met, you can compile the loader with the following commands:

mkdir build && cd build
cmake .. && make

Credits

  • TheFloW for the original .so loader.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Northfear for the SDL2 fork with vitaGL as backend.

About

Port of Real-Time Racing Manager for PSVITA.

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