This is a wrapper/port of 7 Billion Humans for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
- Slightly improved levels loading times.
- Improved rendering logic. Now rendering is faster.
- Solved a bug potentially causing sporadic GPU crashes.
- Slightly reduced memory usage and CPU workload.
- Initial release.
You need a legally acquired copy of the v.1.0.3 of 7 Billion Humans for Android in order to use this wrapper since it's the last version featuring an ARMv7 build.
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Obtain your copy of 7 Billion Humans legally for Android in form of an
.apk
file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename.apk
to.zip
to open them with your default zip extractor. - Open the apk with your zip explorer and extract the files
lib7BillionHumans.so
andlibc++_shared.so
from thelib/armeabi-v7a
folder toux0:data/7billion
. - Extract the
assets
folder insideux0:data/7billion
. - Download
datafiles.zip
from the Release tab of this repository and extract it inux0:data
.
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
-
-
make install
-
-
-
make install
-
-
-
mkdir build && cd build cmake .. && make install
-
-
-
make SOFTFP_ABI=1 NO_DEBUG=1 install
-
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Once13one for the Livearea assets.
- Northfear for the SDL2 fork with vitaGL as backend.