This is a wrapper/port of Thimbleweed Park for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
- Updated to latest vitaGL version.
- Increased available mem for the application.
- Made so that game purges its cache when memory is shortening. (Fixes crashes/graphical corruption caused by out of mem)
- Initial Release.
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of Thimbleweed Park legally for Android in form of an
.apk
file and an.obb
file. - Open the apk with your zip explorer and extract the files
libThimbleweedPark.so
from thelib/armeabi-v7a
folder toux0:data/thimbleweed
. - Put the
.obb
file inux0:data/thimbleweed
named asmain.obb
.
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
-
-
make install
-
-
-
make install
-
-
-
mkdir build && cd build cmake .. && make install
-
-
-
make SOFTFP_ABI=1 HAVE_GLSL_SUPPORT=1 HAVE_WRAPPED_ALLOCATORS=1 SINGLE_THREADED_GC=1 install
-
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Northfear for the SDL2 fork with vitaGL as backend.