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Thimbleweed Park Vita

This is a wrapper/port of Thimbleweed Park for the PS Vita.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.

Changelog

v1.1

  • Updated to latest vitaGL version.
  • Increased available mem for the application.
  • Made so that game purges its cache when memory is shortening. (Fixes crashes/graphical corruption caused by out of mem)

v1.0

  • Initial Release.

Setup Instructions (For End Users)

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx

Note Don't install fd_fix.skprx if you're using rePatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Install the vpk from Release tab.
  • Obtain your copy of Thimbleweed Park legally for Android in form of an .apk file and an .obb file.
  • Open the apk with your zip explorer and extract the files libThimbleweedPark.so from the lib/armeabi-v7a folder to ux0:data/thimbleweed.
  • Put the .obb file in ux0:data/thimbleweed named as main.obb.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:

After all these requirements are met, you can compile the loader with the following commands:

mkdir build && cd build
cmake .. && make

Credits

  • TheFloW for the original .so loader.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Northfear for the SDL2 fork with vitaGL as backend.